Constructor... and levels
by Radoslaw Marcin Kurczewski · 10/05/2007 (12:56 pm) · 19 comments
It took some time but finaly I am allowed to show screens from some levels I've been working on for Gameflood check out additional screenshots from that project here. All below have been made in Hammer/Constructor for TGEA.
This one comes from "Biodome" level by Oliver Hobbs. Why am I showing it ? Well- my task was to optimize it, texture, create shaders and- last but not least- re-build parts of level to make it look better (one I am showing here was most painfull) and lit everything.

Here's second one- this time with layout designed by Oliver (he is really good when it comes to designing gameplay when my strong point is making things look good) and built by me from top to the bottom. Kind of "Flying Castle" thing, with lot of jumping (heavy use of forcefields)

Last one made together with Oliver- this time it was other way around- idea was mine but 95% geometry is made by him, then level got in my hands for lighting/ texturing. Kinda funny, considering fact it's still pretty much traditional FPP shooter.

Now here are two shots from level I am quite happy with (although I stil wish I had more time to play around with it). I am a big fan of japanese culture- I am training kendo, collecting swords (no, I said swords, not pants) and such so I wanted to make an FPS level set in that type of environment. Yeah, I know- it stinks of Kill Bill. Can't help it- it's a pop culture after all ;)


So- that's about it, a minor update on "what I've been doing all this time". I hope I will have a chance to do more of that kind of stuff soon- it's good to work with Torque again ... . Thank you very much for watching
This one comes from "Biodome" level by Oliver Hobbs. Why am I showing it ? Well- my task was to optimize it, texture, create shaders and- last but not least- re-build parts of level to make it look better (one I am showing here was most painfull) and lit everything.
Here's second one- this time with layout designed by Oliver (he is really good when it comes to designing gameplay when my strong point is making things look good) and built by me from top to the bottom. Kind of "Flying Castle" thing, with lot of jumping (heavy use of forcefields)
Last one made together with Oliver- this time it was other way around- idea was mine but 95% geometry is made by him, then level got in my hands for lighting/ texturing. Kinda funny, considering fact it's still pretty much traditional FPP shooter.
Now here are two shots from level I am quite happy with (although I stil wish I had more time to play around with it). I am a big fan of japanese culture- I am training kendo, collecting swords (no, I said swords, not pants) and such so I wanted to make an FPS level set in that type of environment. Yeah, I know- it stinks of Kill Bill. Can't help it- it's a pop culture after all ;)
So- that's about it, a minor update on "what I've been doing all this time". I hope I will have a chance to do more of that kind of stuff soon- it's good to work with Torque again ... . Thank you very much for watching
#2
10/05/2007 (1:06 pm)
Extremely well done! You have excellent taste in lighting.
#5
10/05/2007 (1:18 pm)
Man, very cool. Excellent!
#6
10/05/2007 (1:20 pm)
Thanks guys, you're very kind. If you want to donate please, send unmarked bills to... ;).
#7
You have indeed a good taste of lightning, i like your usage of the glow shader
the only weird thing i see is that the water looks very strange and not waterlike
10/05/2007 (1:53 pm)
very nice :)You have indeed a good taste of lightning, i like your usage of the glow shader
the only weird thing i see is that the water looks very strange and not waterlike
#8
10/05/2007 (2:07 pm)
Beautiful!
#9
10/05/2007 (2:57 pm)
Can't wait to try out my Vortex Gun and Tom's Shortgun in the new levels when Gameflood is released.
#10
10/05/2007 (3:05 pm)
Just want to point out that anyone at IGC will be able to play in Marcin's maps. He kicked ass over the last few months (along with Oli) to help us get these maps looking great for the show. Look for the GameFlood Infinity folks (like me) to give it a test drive.
#11
10/05/2007 (3:06 pm)
Oh, and Ross - we were able to tweak your guns a bit, and we've now also got an earthquake gun and a maximizer (opposite of the "short" gun). Fun stuff. ;)
#12
10/05/2007 (3:09 pm)
I remember talk to you guys at last year's IGC - awesome to see the plans in your minds become real!
#13
10/05/2007 (3:20 pm)
@Paul, yeah did you guys get a cool vortex graphic or something in there? We thought about doing a maximizer type gun (it was doing that for a few minutes while Tom was building the shortgun hehe). The earthquake gun sounds fun too. Can't wait to see this stuff at IGC.
#14
10/05/2007 (6:14 pm)
sick!
#15
10/05/2007 (6:55 pm)
Actually- yep, you are right- I got horrible cold. Anyway- you guys are very kind, thank you very much. I hope levels will serve Infinity well. It was a really nice gig- I hope I will have chance to work on similar projects soon- I learned some new tricks and it would be a pity not to use them.
#16
10/06/2007 (5:46 am)
Looks great! I can't wait to see more.
#17
10/06/2007 (11:30 am)
Quality
#18
10/08/2007 (3:45 am)
Looks like it will be a class act.
#19
01/19/2008 (4:10 am)
Most of the images are awsome! 
Torque 3D Owner Dave Young
Dave Young Games
WOW!!!!!!!!