GDnet - From the Executive Producer's Desk
by Drew -Gaiiden- Sikora · 10/04/2007 (8:01 am) · 3 comments
The Biggest Article Yet
if you haven't looked at it yet, the recent programming article, 20 issues of porting C++ code on the 64-bit platform, is the largest article I've personally posted to date. In fact, when I uploaded the entire HTML content to the database, it spat at me:
Hopefully I don't get any comments on it about how it's written in "bad English", because it's really not. Sure there's some backwards grammar and slightly incorrect verbage and whatnot, but it's still readable and understandable. I get rather ticked when people complain about things not being grammatically correct. Not everyone's first language is English, tho many of us who speak it feel that is the way it should be online. It's a very helpful and informative article so take the slightly extra effort to read it if it's up your alley.
Oh and you may also notice this article goes against the editorial policy (if you happen to know the editorial policy) of being featured content that is not less than 30 days old or previously unpublished. From time to time I will be bending the rules to feature quality articles I want highlighted, that also lead back to a site that houses more quality articles, as it the case for Viva 64
New Issues Tracking Software
Richard mentioned this briefly in his blog a few days ago and it's been nice using it to track improvements, bugs and features on the site. Any problem or suggestion I see on the forums gets added to the list, so be sure to point things out. Don't expect any faster turn-arounds as a result of using this software, but at least your requests won't get lost in a sea of email and PMs and forum posts.
IGC Coverage
In just under a week I'll be boarding a plane out to Eugene, OR to attend GarageGame's IndieGamesCon. I've been itching to get to this event nigh on 3 years now. I was ready to go last year but they didn't have one. Now I'm finally set to jet out there. One of the IGF finalists I met at GDC last year happened to have moved out there a few months ago and agreed to put me up for a few days. Maybe he'll be willing to help me out on the coverage, but I'd also like to know if anyone else from around here is going to be attending as well. I posted a poll on the main page and so far 11 of you have said you're going. So if you're one of those people reading this let me know! The one and only thing I'm totally bummed out about is that they're having a TGB boot camp the Sat following the conference - and I fly out Friday nite!! They announced this like a week or two after I bought my flight. They have a TGX boot camp on Friday, and TGX is similar in many ways to TGB so I suppose that will have to suffice.
Oh but there's more...
A couple of personal notes and useful links are included in the entry over at Gaiiden's Scroll at GDnet
if you haven't looked at it yet, the recent programming article, 20 issues of porting C++ code on the 64-bit platform, is the largest article I've personally posted to date. In fact, when I uploaded the entire HTML content to the database, it spat at me:
Quote:I dunno if that's a bad thing or not, I guess Richard will have to chime in on that. Why should I care if an article's content is greater than 60K? What limit is that? Anyways I thought that was cool.
WARNING: ARTICLE CONTENT IS OVER 60K
Hopefully I don't get any comments on it about how it's written in "bad English", because it's really not. Sure there's some backwards grammar and slightly incorrect verbage and whatnot, but it's still readable and understandable. I get rather ticked when people complain about things not being grammatically correct. Not everyone's first language is English, tho many of us who speak it feel that is the way it should be online. It's a very helpful and informative article so take the slightly extra effort to read it if it's up your alley.
Oh and you may also notice this article goes against the editorial policy (if you happen to know the editorial policy) of being featured content that is not less than 30 days old or previously unpublished. From time to time I will be bending the rules to feature quality articles I want highlighted, that also lead back to a site that houses more quality articles, as it the case for Viva 64
New Issues Tracking Software
Richard mentioned this briefly in his blog a few days ago and it's been nice using it to track improvements, bugs and features on the site. Any problem or suggestion I see on the forums gets added to the list, so be sure to point things out. Don't expect any faster turn-arounds as a result of using this software, but at least your requests won't get lost in a sea of email and PMs and forum posts.
IGC Coverage
In just under a week I'll be boarding a plane out to Eugene, OR to attend GarageGame's IndieGamesCon. I've been itching to get to this event nigh on 3 years now. I was ready to go last year but they didn't have one. Now I'm finally set to jet out there. One of the IGF finalists I met at GDC last year happened to have moved out there a few months ago and agreed to put me up for a few days. Maybe he'll be willing to help me out on the coverage, but I'd also like to know if anyone else from around here is going to be attending as well. I posted a poll on the main page and so far 11 of you have said you're going. So if you're one of those people reading this let me know! The one and only thing I'm totally bummed out about is that they're having a TGB boot camp the Sat following the conference - and I fly out Friday nite!! They announced this like a week or two after I bought my flight. They have a TGX boot camp on Friday, and TGX is similar in many ways to TGB so I suppose that will have to suffice.
Oh but there's more...
A couple of personal notes and useful links are included in the entry over at Gaiiden's Scroll at GDnet
About the author
Torque Owner Stefan Lundmark