Game Development Community

AfterWorld Alpha 8

by Fyodor "bank" Osokin · 09/28/2007 (4:16 pm) · 9 comments

Hey all GGers!

While the snapshot is pending for approval, I thought it could be nice to show you what we have already :)

www.garagegames.com/images/ul/4628.alpha082.jpg
AfterWorld
jumps to the next stage of it's development

The public Alpha 8 is out. Registration is free and open for everyone who wanna see what our AfterWorld is.

Some tech-related information:
  • Powered by Torque Game Engine (heavily modified 1.5.0)
  • Featuring ArcaneFX Core
  • Integrated Torque 2D technology (not much used atm)
  • Servers powered by openSUSE Linux
  • Database: MySQL
  • More than 3000 already registered players (today we got the 1000-th player registered since we opened registration at September 20)
  • More than 300 different people playing during a single day
  • Client for MS Windows (Linux and MacOS will be available as soon as we find time to work on it)

At the beginning we started working with TGE1.3, then upgraded to TGE1.4.2/TLK. After the release of TGE1.5 we merged only parts of it into our project, together with manual merge of cores of ArcaneFX and T2D with lots of customization and changes.
Want to say huge thanks to the community for resources, helped us a lot in development.

Our project - AfterWorld is MMOG, to be a 3D post-apocalyptic-style world (not a nuclear war!) with elements of FPS and RPG merged together to offer a unique gameplay.
The "core" of the economy is manufacturing (crafting) of items. All in-game items made only by players. The regional-based economy we are working on allows us to make really interesting game with a lot of potential for future possible expansions.

On release it is planned to implement a RCE (Real Cash Economy) in game.

Having a strong player-base and good community pushes us to work more and more, implementing step-by-step all our ideas and functionality.



#1
09/28/2007 (4:56 pm)
Congrats on reaching this far. Looks good :)

Julian
#2
09/28/2007 (5:38 pm)
Awesome looking stuff. I can't get the registration site to come up though. As soon as I can I will be registering. It looks very promising.
#3
09/28/2007 (5:42 pm)
Sorry everyone, our ISP started maintenance right after I've posted this .blog, so the registration web-site is not available right now.
We expecting it to be back within a few hours.

edit: spl
edit2: It's up! You can register now.
#4
09/29/2007 (7:46 am)
Registered 8-)
No Login integrated yet? that's what the activation page tells anyway.

Client setup only 544 kb? 8-P
#5
09/29/2007 (8:56 am)
Damn it is even better than screenshots.
Very good work here Bank. 8-)

I just wandered into the game for a few minutes. I love it.

I noticed a few key mapping problems, mainly, despite there is a warning telling me previous key would be unmapped, the new mapping is not preformed. 8-/
#6
09/29/2007 (2:44 pm)
yeah, there are a lot of bugs still, need to find some time to fix all known bugs
#7
09/29/2007 (2:48 pm)
@Bank: no problems, I just reported the key mapping here, as it seems to be a TGE specific one.

Very nice game anyway 8-).
#8
09/29/2007 (2:58 pm)
Replied there.

Thanks :) Torque is a cool thing to play with :)
#9
10/06/2007 (7:26 pm)
@ All: here is our first game trailer (made by trailer-star.com)
AfterWorld Trailer

Our team wants to say huge thanks to Trailer-Star.com for providing great service! Really great work, and hey, it's even FREE for Indies!!!