Illumina Screenshots!
by Matt Vitelli · 09/26/2007 (11:19 pm) · 10 comments
Hello everyone, it's a great time to be an indie. With IGC just around the corner, we're trying to get a small demo ready. Even if a playable demo isn't ready, a graphical one will be provided at the very least. :) At any rate, I've learned a lot in the time I've worked with on Illumina. It's an exciting project that's constantly looking for new talented individuals.
In a few days time, I will write another plan about the process that went into bringing these models from the prerendered images to in-game shaders. The process that went into this is exciting. Without further a-do, I present to you Illumina. These screenshots seriously don't give it justice..





Remember, you'll be able to check out these in depth at IGC.
Matt Vitelli
In a few days time, I will write another plan about the process that went into bringing these models from the prerendered images to in-game shaders. The process that went into this is exciting. Without further a-do, I present to you Illumina. These screenshots seriously don't give it justice..





Remember, you'll be able to check out these in depth at IGC.
Matt Vitelli
#2
09/27/2007 (5:17 am)
^Any news on our e-mail conversation? :)
#3
Here on earth aliens look like this dude:
09/27/2007 (6:05 am)
The "Alien" as refered to looks wicked. Although why do you call it an Alien? It looks like it should be the same class/race as the Soldier.Here on earth aliens look like this dude:
#4
09/27/2007 (6:37 am)
Will we see this at IGC?
#5
09/27/2007 (6:42 am)
Yes. If not an actual game demo, then at the very least a graphical demo will be provided.
#6
09/27/2007 (9:02 am)
wow, that actually looks good. I can't tell if that's good lighting or just really good textures. in any event, it's very pretty. =)
#7
09/27/2007 (12:08 pm)
Nice Guys - congrats!
#8
09/27/2007 (12:44 pm)
@James: wait, which one?
#9
Rubes, I think James is referring to the big, orange guy.
09/27/2007 (4:42 pm)
Sean, it's really good lighting with a really good texture. ;)Rubes, I think James is referring to the big, orange guy.
#10
12/09/2007 (6:55 pm)
any updates? 
Torque Owner Ian Roach
Few things
A) Soldier has no animations yet (look for a cool vid of those next week hopefully), hence why his arms are outstretched :)
B) Weapons are still tge weapons so they lack the details :)
C) Special thanks to Alan James for the awesome relic structure :), hopefully jazz it up more in the coming weeks.
D) Those aliens are DAMN tall, but wont be in a few weeks :)