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Plan for Brett Bowen

by Brett Bowen · 08/27/2001 (7:46 am) · 2 comments

Well I bought v12 and had a little time to take a look at it. I stepped through the start up sequence which helped me have a couple of those "oooohhhhhh I see" things. I still have several questions like how does the scripts interact with the code that is in the exe file. I'm sure its simple I just like to know how everything works before I start bangin away at it.

The other question I have which hopefully I can get answered, is why with the test application did they build it right in the engine source? Why didn't they just link to it. I see that the Main() function is in another file which is in the engine source I belive so I wonder if that is why. From what I saw the documentation doesn't really explain that part or how to set up your own project, so I'll have to try and find that somewhere.

That's about it just going to start laying the code down, I really think its going to be a breeze once I get that whole clarity thing. ;)

That's it for now, later

p.s on a side note seems like a good portion on the community is just scripting the test app, what is up with that? I think people would learn more if they get into the nitty gritty. That is just my opinion. and with people doing that way there is nothing out there that will help the folks that want to start from ground 0.

#1
08/27/2001 (2:24 pm)
With the V12 engine scripting is at least 50% of the code. (More depending on your needs)

All of the main game logic takes place in the scripts, the rest is building blocks written in C++ that the scripts call.
#2
08/29/2001 (4:38 pm)
Blah blah buhblah blah buhblah buhblah blah blah! Tag, you're it.