Video from GDC
by dsfsd · 09/20/2007 (4:46 pm) · 15 comments
Hey guys-
Been since March since I've made a .plan so I'll keep this sweet. I forgot to put up a video of the tech demo we showed off at GDC. I put it up on YouTube, and also linked a .wmv file locally that's slightly higher quality.
I had a couple people email on how I achieved some of these effects, there is nothing custom here (I was crunched to do it in 3 days to get it done in time for GDC). The lava is simply a standard material with $scroll flags on it, and glow masking (flag set to glow, masked in alpha channel). The dripping lava is a combination of an animated DTS file with glow flag on for the bright drops, and a precipitation block (5x5 that doesn't follow the player) for the drops around it to add volume). I have a couple volumetric lights (turned way down so they don't chug) on the actual swing lights, and also overlayed on the lava chutes to give it a bloom, without having to turn the overall scene bloom up to the point of craziness. The character is just a diffuse texture with normal map, the gun is built into the character as it's not for playing, it's just for looping that one animation (although if it needed to be turned into a game character, I'd just remove it).
Anyhow, crazy times lately here at GG, but it's been really awesome. Enjoy, sorry I forgot!
Youtube Link
WMV Link
Tim A
Been since March since I've made a .plan so I'll keep this sweet. I forgot to put up a video of the tech demo we showed off at GDC. I put it up on YouTube, and also linked a .wmv file locally that's slightly higher quality.
I had a couple people email on how I achieved some of these effects, there is nothing custom here (I was crunched to do it in 3 days to get it done in time for GDC). The lava is simply a standard material with $scroll flags on it, and glow masking (flag set to glow, masked in alpha channel). The dripping lava is a combination of an animated DTS file with glow flag on for the bright drops, and a precipitation block (5x5 that doesn't follow the player) for the drops around it to add volume). I have a couple volumetric lights (turned way down so they don't chug) on the actual swing lights, and also overlayed on the lava chutes to give it a bloom, without having to turn the overall scene bloom up to the point of craziness. The character is just a diffuse texture with normal map, the gun is built into the character as it's not for playing, it's just for looping that one animation (although if it needed to be turned into a game character, I'd just remove it).
Anyhow, crazy times lately here at GG, but it's been really awesome. Enjoy, sorry I forgot!
Youtube Link
WMV Link
Tim A
About the author
Recent Blogs
• Grunts: Skirmish art stuff• Keeping busy around the lab
• Open Horizons!
• Legions @ GDC
• Art blog
#2
09/20/2007 (6:46 pm)
Looks great tim.
#3
09/20/2007 (8:02 pm)
looks great man! background music jamz too.
#4
09/20/2007 (8:53 pm)
Would it be possible to see this is a free demo zip for liscensed Torque users? Or Maybe let us take a peek at your .mis file :). Your work is always top notch. I havemost of you GG packs. Do you have a personal site that you sell work on?
#5
09/20/2007 (9:02 pm)
Very nice work, as always.
#6
09/20/2007 (10:00 pm)
Outstanding stuff.
#7
09/21/2007 (5:39 am)
Looks fantastico! Wonderful stuff Tim!
#8
09/21/2007 (8:49 am)
Good stuff love the logo placement ;)
#9
and hardware. Cause slick demos like this is what lies beyond the future. A place where consoles kiss the computer's ring and bow the power of the pc. But not powerpc.
A poem...
09/21/2007 (12:23 pm)
TGEA soon will rise above the rest. And put antiques and mac's out to rest. In the pasture of past ideasand hardware. Cause slick demos like this is what lies beyond the future. A place where consoles kiss the computer's ring and bow the power of the pc. But not powerpc.
A poem...
#10
09/21/2007 (1:06 pm)
Sometime, Tim, you should spend a whole week on something and see what happens ;)
#11
09/21/2007 (6:57 pm)
That's very impressive!
#12
Now, if you did a tutorial on how to make those glowing textures.....
09/23/2007 (9:23 am)
That's awesome as usual. Now, if you did a tutorial on how to make those glowing textures.....
#13
I was mistaken, I didn't mask it (must of rushed), I just used the brightness to control how glowy it was. Here's the texture:
www.timothyaste.com/lava.jpg
And datablock:
Again, all pretty standard stuff that works out of the box. :)
09/24/2007 (11:22 am)
No prob:I was mistaken, I didn't mask it (must of rushed), I just used the brightness to control how glowy it was. Here's the texture:
www.timothyaste.com/lava.jpg
And datablock:
new Material(lava)
{
mapTo = "lava";
basetex[0] = "lava";
animFlags[0] = $scroll;
scrollDir[0] = "0.0 1.0";
scrollSpeed[0] = 0.02;
emissive[0] = true;
glow[0] = true;
};Again, all pretty standard stuff that works out of the box. :)
#14
10/02/2007 (4:32 am)
Hey Tim. Nice touch with speeding up the music, it sounds really cool. =)
#15
Anyway, great demo! :-)
Kim Hyoun Woo
12/03/2007 (1:33 am)
The link "www.timothyaste.com의 lava.jpg" is broken at the moment.Anyway, great demo! :-)
Kim Hyoun Woo
Torque Owner Christian S
Oak-Entertainment
Thats sure a nasty theme feeling you have seeping out through the screen. Nice work, as usual!