The City Watch HQ
by Gareth Fouche · 09/14/2007 (3:43 pm) · 11 comments
Murphy's Law, the minute I announce my game deadlines hit the fan at work and I'm working tons of overtime for most of a month. Figures, doesn't it? Ah well, such is life.
So in the spirit of getting back into things I thought I'd post what I've been working on over the last few days : modelling the headquarters of the city watch (guards).
Right, a bit of background. Korrinport is a cold, wet, run down, miserable place, and the law enforcement reflects that. They're underpaid and under equipped, corruption is rampant, and they're vaguelly apathetic.
I decided to start with a concept sketch. I usually don't do this (I often work off a reference photo), but since this building is a bit different, I wanted to get down a concept of what I was aiming for. So I came up with this (brace yourself for eye bleeds) :

Yes, I know, Best Concept Sketch Evar.
I'm not sure anyone else can really make out what it is, so I'll describe it. It actually shows a compound, a building surrounded by a stone wall with a fancy gate. To the left is the main stone building, with a tower built into it. Right of that is the "new wing", a barracks built onto the main section to house the guards. The scene is dark and raining, which reflects general weather conditions in Korrinport.
Next, an equally rough floorplan :

From this I then proceed to model the building in Constructor :

And finally we see the (sorta) finished product in the engine. Note I still have "detail models" to do, like the decorative iron gate :
Through the gate :

The training yard, where recruits practice. Will have training dummies when I get round to modelling them.

Inside (bare of props and NPCs as yet)

On the roof, looking at the tower :

In the tower going up the stairs (needs wall mounted torches) :

And thats pretty much that. One Watch Headquarters.
Now, despite the overtime, that's not all I've been up to recently. But I will save that for another post, it's past midnight here in SA and I'm tired ;)
So in the spirit of getting back into things I thought I'd post what I've been working on over the last few days : modelling the headquarters of the city watch (guards).
Right, a bit of background. Korrinport is a cold, wet, run down, miserable place, and the law enforcement reflects that. They're underpaid and under equipped, corruption is rampant, and they're vaguelly apathetic.
I decided to start with a concept sketch. I usually don't do this (I often work off a reference photo), but since this building is a bit different, I wanted to get down a concept of what I was aiming for. So I came up with this (brace yourself for eye bleeds) :

Yes, I know, Best Concept Sketch Evar.
I'm not sure anyone else can really make out what it is, so I'll describe it. It actually shows a compound, a building surrounded by a stone wall with a fancy gate. To the left is the main stone building, with a tower built into it. Right of that is the "new wing", a barracks built onto the main section to house the guards. The scene is dark and raining, which reflects general weather conditions in Korrinport.
Next, an equally rough floorplan :

From this I then proceed to model the building in Constructor :

And finally we see the (sorta) finished product in the engine. Note I still have "detail models" to do, like the decorative iron gate :
Through the gate :

The training yard, where recruits practice. Will have training dummies when I get round to modelling them.

Inside (bare of props and NPCs as yet)

On the roof, looking at the tower :

In the tower going up the stairs (needs wall mounted torches) :

And thats pretty much that. One Watch Headquarters.
Now, despite the overtime, that's not all I've been up to recently. But I will save that for another post, it's past midnight here in SA and I'm tired ;)
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#2
09/14/2007 (4:19 pm)
Looks really good.
#3
09/14/2007 (4:37 pm)
Awesome!
#4
A banana boy !
HOWZIT my cousin!
Awesome stuff dude!
Resesit the temptaion to spend to much time at "work" u need to work on this more !
09/14/2007 (6:50 pm)
OMG! A banana boy !
HOWZIT my cousin!
Awesome stuff dude!
Resesit the temptaion to spend to much time at "work" u need to work on this more !
#5
a quick suggestion, You have a repeating dark band in the roof tiles of the first two pictures. If you even out their tone, it will look better.
09/14/2007 (9:44 pm)
Looking great Gareth!a quick suggestion, You have a repeating dark band in the roof tiles of the first two pictures. If you even out their tone, it will look better.
#6
Good work!!!
09/14/2007 (10:06 pm)
Even for unpolished stuff, the building is pretty close to useable!!!Good work!!!
#7
My comments: from your description you mention a "new wing" to house the guards.
I was expecting a break in the textures to reflect the fact, tower and housing building, have been buit in a different time frame. There should be a variation in the stone textures, not only in color (slighty lighter for most recent), but also in stones size, as it is commonly shown in modified buildings, stones are never sized the same, unless this is for a restoration work. This is due to the fact stones are not from the same area, they can be re-used from a collapsed warehouse for example.
This is certainly something you are not aware ;), but here in the ol' Europe, we do know. :)
As I already proposed to NR, I can provide pictures, I just have to go out of the house and take a few ones (today seems to be sunny).
09/15/2007 (12:10 am)
Very nice work, as you have used us to! :-)My comments: from your description you mention a "new wing" to house the guards.
I was expecting a break in the textures to reflect the fact, tower and housing building, have been buit in a different time frame. There should be a variation in the stone textures, not only in color (slighty lighter for most recent), but also in stones size, as it is commonly shown in modified buildings, stones are never sized the same, unless this is for a restoration work. This is due to the fact stones are not from the same area, they can be re-used from a collapsed warehouse for example.
This is certainly something you are not aware ;), but here in the ol' Europe, we do know. :)
As I already proposed to NR, I can provide pictures, I just have to go out of the house and take a few ones (today seems to be sunny).
#8
Lol, howzit Mark, yep, I'm a banana boy alright. Nice to see another SAffer around here.
@ Todd : Good point. A bit of cloning and sorted.
@ Stephan : Lol, I forgot to post a pic showing the side building. Here it is, with Todds suggested texture fix :

The concept I had was that, since stone is expensive, they built only the base of stone and the rest out of wood and plaster. But agreed, a different type of stone is a good idea. I'll have a look ;)
And yes, more reference material is always welcome, feel free to snap away! You guys in Europe are lucky, beautiful historic buildings everywhere!
09/15/2007 (1:16 am)
Thanks all!Lol, howzit Mark, yep, I'm a banana boy alright. Nice to see another SAffer around here.
@ Todd : Good point. A bit of cloning and sorted.
@ Stephan : Lol, I forgot to post a pic showing the side building. Here it is, with Todds suggested texture fix :

The concept I had was that, since stone is expensive, they built only the base of stone and the rest out of wood and plaster. But agreed, a different type of stone is a good idea. I'll have a look ;)
And yes, more reference material is always welcome, feel free to snap away! You guys in Europe are lucky, beautiful historic buildings everywhere!
#9
No one would start a building with wood laying on the ground. ;)
It looks nice anyway.
09/15/2007 (4:11 am)
Plaster? lime instead...No one would start a building with wood laying on the ground. ;)
It looks nice anyway.
#10
09/16/2007 (4:51 pm)
Great step by step progression and great work Gareth! :)
#11
Steve
www.arteria-gaming.com
09/20/2007 (2:10 am)
Gareth its rare for someone to be able to program like yourself and produce top quality art like this. Ive been watching your project with much interest and i cant wait to see what you come up with nextSteve
www.arteria-gaming.com
Torque 3D Owner Stephen Zepp