10 myths of VGO
by Eric Preisz · 09/13/2007 (4:28 pm) · 3 comments
Check out my article in Gamasutra on Video Game Optimization(VGO). www.gamasutra.com!
I was just thinking today, while watching some programmers new to Torque, that we are spoiled. People were voicing opinions about some of the nuances of using the Torque editors, things that I don't even realize anymore because I've pavloved them away.
I sound like an old curmudgeon at only 7 years in this industry saying, "In my day, we had flat files....and we like it! We loved it!....csv files are for the rich!".
So on this, the 256th day of the year, I would like to thank the programmers who paved the way to the new technologies. Without them, I would have to complain about politics.
I was just thinking today, while watching some programmers new to Torque, that we are spoiled. People were voicing opinions about some of the nuances of using the Torque editors, things that I don't even realize anymore because I've pavloved them away.
I sound like an old curmudgeon at only 7 years in this industry saying, "In my day, we had flat files....and we like it! We loved it!....csv files are for the rich!".
So on this, the 256th day of the year, I would like to thank the programmers who paved the way to the new technologies. Without them, I would have to complain about politics.
About the author
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Associate Tom Eastman (Eastbeast314)
And here's the direct link to the article for those who can never find things at gamasutra. Another interesting article :)