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by Redacted · 09/10/2007 (8:17 pm) · 19 comments

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#1
09/10/2007 (8:40 pm)
Sweet thanks, for the blender model and updating the exporter. Now I just need to learn how to finish my own character... and attach it.
#2
09/10/2007 (11:57 pm)
Very usefull, thank you a lot Joseph ;)
#3
09/11/2007 (12:57 am)
Thanks ya'll!
#4
09/11/2007 (10:23 am)
Fantastic, thanks!!!
#5
09/11/2007 (12:00 pm)
Good work Joe! This might prove very useful.
#6
09/11/2007 (5:44 pm)
Totally sweet as always!
#7
09/13/2007 (3:54 pm)
Am I the only one that cannot download v 0.951 of the Exporter? The link for the download takes me to an empty page, and it shows the total number of downloads for the file to be zero.
#8
09/13/2007 (4:13 pm)
...
#9
09/18/2007 (3:05 pm)
AWESOME. Thanks. Saves everyone a lot of work, and puts blender on the map (finally). Thanks.
#10
09/18/2007 (7:08 pm)
Wow Joseph... did you fix it in the exporter or did you find a way to make Blender bones orientate like they do in Max?
#11
09/18/2007 (7:10 pm)
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#12
09/20/2007 (6:55 pm)
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#13
10/27/2007 (1:52 am)
Awesome resource! One of the major hurdles about using Blender with Torque is that you have to make your own character to do things like custom animations - this way, we can just make the animations and use Kork and Blue Guy. And the new Orange Guy, of course ;).
Now, just have to figure out how to make those animations :P...
#14
11/02/2007 (2:18 pm)
Thx Joseph , you are my savior ! cheer [^_^]
#15
11/22/2007 (4:10 pm)
Howdy!

I have Blender 2.44, Python 2.5, and the latest .dts exporter for Blender. I opened the .blend file and exported the model via File->export->torque shape(.dts). When I load the model into Torque, it ends up looking like a two year old version of Mr. Potatoe Head--i.e. his head is on the ground and his legs are twisted, etc..

Can someone help me PLEASE :(

P.S.
GREAT resource! Will save me LOADS of time!
#17
11/23/2007 (2:38 pm)
@Jason: Yep, thats it!

Thanks for the link! I looked through it and found that I didn't actually have the latest exporter--I didn't have those two lines of code that lookup the node order text (I must have hit the wrong link when downloading ;). I'll give it a shot with the new one.

Thanks again!
#18
03/08/2008 (7:59 am)
Vary nice, big help.
#19
05/12/2008 (11:51 pm)
5 and good for learning experience (still learning any and everything i can about blender and torque relations)