Game Development Community

Templar Skies- August Update

by Drew Robson · 08/31/2007 (6:34 am) · 0 comments

This is the August update for the project formerly known as Inspire.

That name and concept have finally been shelved for now, as is the way with some indie projects. The good news is, out of the fires of hard work, code and assets, I'm bringing a smaller, more refined games, titled Templar Skies. It's essentially an evolution of Inspire, based on a smaller feature set. Still has our armless hero, hordes of invading monsters, tower building, resource & points collection, but I've taken out the persistence and multiplayer layers. I'd love to reuse that tech in a future title, but for now it's just not feasible.

Work on this is going slowly, but progress continues. I've been hoping to release a demo for the past month, and that goal keeps sliding out of reach. I will say that most functionality is ready however, and I just have to make it public-ready. This is a bigger task than it seems, and will probably throw up some new bugs along the way.

The most valuable lesson I've learnt from this project is, your project is still to large :P Which I'm taking into my future games, which will be small, focused fun. I'm also going back to 2D for these, much easier for a simple indie like me.

Sorry, no screenshots or media this update.

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