Game Development Community

Normal map tutorial

by Mark Pilkington · 08/28/2007 (5:48 pm) · 4 comments

Hey guys.

I've just wrote a very simple normal map tutorial for any artists that are still in the dark about normal mapping. I use Maya 8.5 and go through the modelling process for a level prop and and go over the normal map settings for maya to bake out a successful normal map.

The link to the pages is:
Normal maps for beginners in Maya 8.5

I wouldnt say this is the cast iron way to do things and no doubt there are mistakes and alot better ways of doing things but I hope it helps some folk using TGAE.

On a side note I still need DTS/DSQ exporters for Maya 8.5!!!!! if anyone has any!!!!! with extra !!!! on top and I also need some help doing with my torque project 'Animal' so get yourself down to the help wanted part for the forum ;)

Cheers guys.

#1
08/29/2007 (4:35 pm)
Thanks for the tutorial! I recently just learned Normal Maps myself! Very cool stuff.

Oh, heres the Maya 8.5 exporter: silky3d.com/downloads/maya2dts_8.5.zip
#2
08/29/2007 (5:07 pm)
Excellent Ed! your a star!

Yes, the tutorial is for real beginners but the best way to learn normal mapping I find is to start real simple and move on from there...plus everyone loves prop making!

My next little tutotial will be making a mudbox brain and making it game ready with a normal map.
#3
02/23/2008 (6:21 am)
hi can you tell me where the is the plug in for maya 8.5? the link doesn't work
#4
11/12/2008 (6:54 pm)
This would be fantastic to add to the TDN (if it isn't already).