Frayed Knights: Pretty (Funky) Pictures
by Jay Barnson · 08/27/2007 (8:53 pm) · 6 comments
Frayed Knights - the comedy RPG - is still deep in development. I've been concentrating on coding at this point (with hopes to have the subsystems all complete by November), but I have been getting some concept art trickling in:
A Weed Goblin
A Pus Golem
Ben's reaction to the Pus Golem
Pretty much everything has been completed at this point to early-prototype stage. Many systems are fully functional at the game-mechanics level. Combat's working, spells can be cast (most effects are working, too). Interactive objects have menu-driven dialogs that are fully scriptable with all kinds of effects. Doors open and close when you click on them. The character stat pages are mostly working, and I'm currently working on the inventory system and the conversation system (which is a fair bit different from conventional RPG conversation systems - which most closely resemble my interactive object menus).
Oh, and the "Drama Star System", my now not-so-secret weapon against saved game abuse, is partly functional. You can earn 'em, but you can't spend 'em yet.

Note that this is all stand-in textures I threw together. The door took me about 30 minutes to create the texture and build the geometry (man, building a flattened cube takes forever... :) ). Animating and coding it to work properly took about another 2 1/2 hours, but it's been a good learning experienc.e
Oh, and I've got a poll on two different color styles for the game's sweet, innocent pyromaniac, Chloe. So far pink Chloe is winning over purple Chloe. Care to vote? Here's the poll.
For greater detail (weekly blow-by-blow) on how things have been progressing (sometimes embarassingly so...), you can check out the... uh... weekly updates. Warning: These are not for the faint of heart! I've already made a couple of major missteps and had to go back and make some major overhauls. But then, you probably already knew about that...
This project has me more excited than I've been since the late stages of Void War. Can't say I'm doing everything right this time, but things are clicking into place. And I'm having a blast.
BTW, if anybody really feels inspired to help out on the concept art or 3D modeling / animation side of things, gimme a holler! I can guarantee that the pay will suck, but you will probably have fun...
As always, have fun!
Jay Barnson
Rampant Games
Tales of the Rampant Coyote
A Weed Goblin
A Pus Golem
Ben's reaction to the Pus GolemPretty much everything has been completed at this point to early-prototype stage. Many systems are fully functional at the game-mechanics level. Combat's working, spells can be cast (most effects are working, too). Interactive objects have menu-driven dialogs that are fully scriptable with all kinds of effects. Doors open and close when you click on them. The character stat pages are mostly working, and I'm currently working on the inventory system and the conversation system (which is a fair bit different from conventional RPG conversation systems - which most closely resemble my interactive object menus).
Oh, and the "Drama Star System", my now not-so-secret weapon against saved game abuse, is partly functional. You can earn 'em, but you can't spend 'em yet.

Note that this is all stand-in textures I threw together. The door took me about 30 minutes to create the texture and build the geometry (man, building a flattened cube takes forever... :) ). Animating and coding it to work properly took about another 2 1/2 hours, but it's been a good learning experienc.e
Oh, and I've got a poll on two different color styles for the game's sweet, innocent pyromaniac, Chloe. So far pink Chloe is winning over purple Chloe. Care to vote? Here's the poll.
For greater detail (weekly blow-by-blow) on how things have been progressing (sometimes embarassingly so...), you can check out the... uh... weekly updates. Warning: These are not for the faint of heart! I've already made a couple of major missteps and had to go back and make some major overhauls. But then, you probably already knew about that...
This project has me more excited than I've been since the late stages of Void War. Can't say I'm doing everything right this time, but things are clicking into place. And I'm having a blast.
BTW, if anybody really feels inspired to help out on the concept art or 3D modeling / animation side of things, gimme a holler! I can guarantee that the pay will suck, but you will probably have fun...
As always, have fun!
Jay Barnson
Rampant Games
Tales of the Rampant Coyote
About the author
Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.
#2
08/28/2007 (1:17 am)
Schweet schtuff, man :) Pus golem kicks ass!
#3
08/28/2007 (2:02 am)
Yeah, I agree with Nauris, I like the linework on the PG!
#4
08/28/2007 (7:37 am)
I wish I could lay claim to that myself, but that is the work of Shawn Boyles. He's incredible. If you like his stuff, a game will soon be coming out on the Wii with a lot of his 2D work... "Space Station Tycoon." He did all the 2D art, and all the concept work for that one. He also did the artwork for my avatar up there. He's friggin' amazing.
#5
08/28/2007 (8:32 am)
The art is very good.
#6
08/28/2007 (12:52 pm)
cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
Torque 3D Owner Jay Barnson