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DIF Stalagmites Rock

by Benster · 08/25/2007 (7:10 am) · 10 comments

Please, no "duh" comments. :) There are two screenshots for today but after the most recent rounds of tests I'm pretty sold on using DIF for cliffs, stalagmites, and stalactites. The overall FPS is one key reason.

There are problems with the design of this DIF (scale for one) which is why it still falls into my test phase category. It'll be cleaned up in the not so distant future.

Next up is the final phase of testing; caves. In the meantime, enjoy the stalagmites.

www.acords.us/benblog/images/DIFpillar-01.JPGwww.acords.us/benblog/images/DIFpillar-02.JPG

#1
08/25/2007 (7:52 am)
DUH! ;)

Nice. A "bit" (really too much) big, isn't it?
Can't wait for caves.
#2
08/25/2007 (8:09 am)
Grande size it. It's like one of those Half-Life 2 towers that can be seen for a bazillion miles.
#3
08/25/2007 (12:32 pm)
That second shot looks rather inappropriate ^_^
#4
08/25/2007 (10:22 pm)
*snicker*
#5
08/26/2007 (2:29 am)
You wish it was that big! :P
#6
08/26/2007 (7:19 am)
:)
#7
08/26/2007 (3:47 pm)
Hmm, I thought the first one was more inappropriate ;-P
#8
08/27/2007 (5:47 am)
The stalagmite was never intended to appear inappropriate. I kindly ask that comments be kept professional.
#9
08/27/2007 (9:19 am)
Which engine is this? TGE or TGEA? Looks - well erm - big!
#10
08/27/2007 (10:13 am)
TGE 1.5.2