Game Development Community

Oh so much going on.

by Francis · 08/20/2007 (4:53 am) · 1 comments

SO I went and screwed up my AS levels, and I'm gonna retake. Aah well, life goes on.

I have a problem that I find it hard to stick to ne thing at a time, and I NEED too jump from one thing to another, otherwise I lose my passion for it. Uhm, some sort of artists curse thing? No just a personal defect methinks.

SO what am I doing now?
What am I not doing now.

I am still drawing out all thecharacter concepts (from the back, all fronts done)
I;m drawing out the various building designs for the buildings I am makeing.
I'm modeling and texturing buildings.
I'm makeing finalised ground textures.
I've also taken a look at some of the weapons textures (actually most of them) and I want to redo the metal textures on them to be up to standard with my mace model. Honestly, the original textures where alright, but come to think of it, dont look anything like metal to be honest apart from being a dull grey iron textured colour. Not what I think is good.
I'm photoshopping a finalised colour version of the Ur'Tesk.

I should also make a team, but I really want something to show before I start drawing people in.

SO I figure some picturs might go well with this thread, to give some idea of progress. Small though it be.

img513.imageshack.us/img513/7189/macerenderdownsizedkj1.pngimg138.imageshack.us/img138/2458/hovelxu0.pngimg138.imageshack.us/img138/4405/templethingej7.png
OK imageshack is being a complete ponce, so I'll have to edit and update a bit later when it decides to actually work.


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Most of the building models I have made are pretty small, but then again, with the set up of this game, I'm guessing that I'm not going to want too many buildings in a single space. having everything in the scenery randomly generated means that I'll be wanting more vegetation or open space, and buildings to be a bit more scattered, or have a few tight clusters, but hope that they dont all intersect and crush up against one another.

I;m also still wandering how I go about cutting off the players landscape roaming, I'm loathe to go wit the "everythings an island" take, which I firstly dont want to do, and secondly would be stealing the TribalTrouble way. Secondly I hate running into invisible barriers, so dont want to do that either.

I made a breif attempt to install a compass system, but decided to leave it for another day after a while.

#1
08/22/2007 (6:35 pm)
If you don't want invisible barriers, or islands, you could try the old delta force style of the wrap around, but that's about as unrealistic as invisible barriers.
Could try strategically placing cliffs, trees, rocks etc to limit people
Or you could just try and make the action focused and easy to find so people won't want to wander off but, if they truly want to just for the hell of it, can anyways.