Game Development Community

Levels... and other stuff

by Radoslaw Marcin Kurczewski · 08/15/2007 (6:47 pm) · 6 comments

If there is something you do not like to do you might be sure you will get just that thing as your major occupation. At least for me it's been always like that. I hate to animate and I do not really enjoy designing levels (my favourite tasks are concept and modeling) and just guess what are most common requests from customers... right, like "20 horse death animations" or yet-another-fantasy- temple. My most recent task is combination of nightmares- I got to correct levels made by somebody else so it's not only "just" level design (which is bad enough) but additionally it's not even creative. Finding missing textures or polys, fixing portals... sheeesh.

Yeah, I am complaining. What would you expect ? It's a "blog thingie" after all. On brighter side I managed to put my hands on some more rewarding projects. One is (or was) quite challenging. I got to cut costs of my studio so I am not using Maya anymore. I could not afford just hanging my hat on rack and slowly learn new package so I had like 2 weeks or so to learn a Blender - here is my first model made in this package. Its still quite far from completion but I feel more confident by now (and I got free package instead of one that costs 6 K $).

erka.ovh.org/Misc/chron10.jpg
Other thing that makes work at least a bit more interesting is newly discovered passion for giving Constructor REALLY hard drive. Levels containing 100 000 plus brushes in single leaf are interesting thing (especially when you have to find just this ONE, single poly that's not right). I must say I am getting used to this tool, it improoves smoothly and each version seems to be more realiable and simply better then previous one (although texture application sucks as it sucked at very begining).

That would be it... enough complaining. I'll have another glass... or two...

#1
08/15/2007 (11:18 pm)
Very nice model. And very intelligent move to Blender, it is a very strong tool.
#2
08/16/2007 (12:52 am)
The model looks very very nice! :-o
#3
08/16/2007 (6:03 am)
Nice model, and kudos on being able to learn Blender so quickly :-)
#4
08/16/2007 (6:17 am)
For 2 weeks, that's pretty good I would say (and that's an understatement!).
#5
08/16/2007 (7:09 am)
Thank you very much guys, I am doing my best. Having no alternative and family to feed is quite a incentive :D. Blender indeed seems to be a good choice for games dev- it's not overloaded with functions, contains all tools dev might need and it's learning is relatively easy. Sure, it has seatbacks (as any piece of software) but it's certainly soft that in good hands can beat any 3d package.
#6
08/17/2007 (4:52 am)
Wow, that is fantastic!