Nool Music Pack 1 Released!
by Ray Gebhardt · 08/10/2007 (4:48 pm) · 8 comments

Nool Music Pack 1 - Buy It Now!
After a huge amount of work Nool Music Pack 1 has finally been released! You can buy the pack in my store here. If you want to preview the music, I have some low quality mp3's of the tracks you can listen to here. The last track has a clip of each song as a 192kbs MP3. The pack includes the music in MP3, OGG, 16 Bit WAV and 24 Bit WAV (yes I know that's a bit excessive, but I thought you guys deserve the original studio masters of the pack) formats.
If you are interested in any custom game music contact me at ray@noolness.com.
About the author
Recent Blogs
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#2
FLAC supports 16-32 bit audio, and the tools are free. I recommend the command line
tools and FlacDrop.
08/10/2007 (10:19 pm)
Nice, but would you consider using FLAC on those WAVs to trim their stored size?FLAC supports 16-32 bit audio, and the tools are free. I recommend the command line
tools and FlacDrop.
#3
nool, good job on those songs man.
08/11/2007 (1:18 am)
yo tim thats a bit harsh. you can be a little bit more supportive.nool, good job on those songs man.
#4
08/11/2007 (2:57 am)
No harshness intended I just didn't like the songs is all. There's nothing wrong with being honest, and I think the photo was intended to be humorous.
#5
Tim never played Sonic because of the music, I'm sure ;-)
08/11/2007 (10:51 am)
Yes the main photo is very very cool and I like alot the contrast between the portrait and this one.Tim never played Sonic because of the music, I'm sure ;-)
#6
@Ronny Bangsund: I considered using a compressed lossless format, but I wanted to take the burden off the user for conversion. I don't know of any game engines that support FLAC off hand. WAV files can be used pretty much anywhere, with any tool under the sun. Also having the songs in FLAC or Monkey Audio would require me to write tutorials on how to convert the files. I'm guessing that if someone wanted a lossless file, they wouldn't mind a larger download size too much. I send music back and forth over instant messenger in WAV format with some of my friends that do music, and we have never been too annoyed by it.
@Stephan (viKKing) Bondier: Yes I was mostly aiming at music that sounded similar to Sonic and other old school platformers, but a bit more modern sounding. That being said the I don't see why you couldn't use the songs in a casual game. Most of the songs would fit pretty well in any type of puzzle game or anything with a more playful theme to it.
08/11/2007 (11:42 am)
@Tim Heldna: Actually the photo was intended to be a bit humorous. Being too serious can be fairly boring.@Ronny Bangsund: I considered using a compressed lossless format, but I wanted to take the burden off the user for conversion. I don't know of any game engines that support FLAC off hand. WAV files can be used pretty much anywhere, with any tool under the sun. Also having the songs in FLAC or Monkey Audio would require me to write tutorials on how to convert the files. I'm guessing that if someone wanted a lossless file, they wouldn't mind a larger download size too much. I send music back and forth over instant messenger in WAV format with some of my friends that do music, and we have never been too annoyed by it.
@Stephan (viKKing) Bondier: Yes I was mostly aiming at music that sounded similar to Sonic and other old school platformers, but a bit more modern sounding. That being said the I don't see why you couldn't use the songs in a casual game. Most of the songs would fit pretty well in any type of puzzle game or anything with a more playful theme to it.
#7
08/11/2007 (11:58 am)
Quote:Most of the songs would fit pretty well in any type of puzzle game or anything with a more playful theme to it.I do agree with the above statement Ray!
#8
08/11/2007 (12:56 pm)
I love the music, unfortunately my credit card bill is going to be real high this month (I am getting married in November) so I will have to wait on this Ray. 
Torque Owner Tim Heldna