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by Redacted · 08/10/2007 (2:21 pm) · 48 comments
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#2
I was still working with Blender 2.43 due to the exporter incompatibility (there were workarounds, but 2.43 worked pretty well out-of-the-box).
@Joseph : It works fine, but I had to make sure that my texture names did not exceed 21 characters.
For instance, my test model used a texture called spaceship01_Glider.png. When opened in Blender 2.44, everything works fine, but once I fire up the DTS exporter, the name will be truncated to spaceship01_Glider.pn.
In TGB 1.5, the program simply crashes when trying to load the model.
In TGE 1.5.2, the model loads, but the console mentions that it is trying to find the .pn file, which obviously does not exist.
I understand it is kinda stupid to name textures like such, but the issue occured and I thought you might like to know!
Aside from that, thank you so much, it works super fine!
08/10/2007 (3:39 pm)
Awesome!I was still working with Blender 2.43 due to the exporter incompatibility (there were workarounds, but 2.43 worked pretty well out-of-the-box).
@Joseph : It works fine, but I had to make sure that my texture names did not exceed 21 characters.
For instance, my test model used a texture called spaceship01_Glider.png. When opened in Blender 2.44, everything works fine, but once I fire up the DTS exporter, the name will be truncated to spaceship01_Glider.pn.
In TGB 1.5, the program simply crashes when trying to load the model.
In TGE 1.5.2, the model loads, but the console mentions that it is trying to find the .pn file, which obviously does not exist.
I understand it is kinda stupid to name textures like such, but the issue occured and I thought you might like to know!
Aside from that, thank you so much, it works super fine!
#3
08/10/2007 (3:43 pm)
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#4
08/10/2007 (3:56 pm)
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#5
08/10/2007 (4:07 pm)
Thank you for the fast response!!!
#6
08/10/2007 (7:09 pm)
thank you!!!
#7
08/10/2007 (7:37 pm)
Nice work Joseph. I wont be testing it for some time but its good to know it exists.
#8
08/10/2007 (11:29 pm)
Thanks!
#9
08/11/2007 (12:13 am)
Wowers!!!!
#10
08/11/2007 (7:53 pm)
I love you Joseph, in a totally non-gay way!!!
#11
08/11/2007 (8:00 pm)
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#12
08/15/2007 (11:20 am)
Nice work :)
#13
08/19/2007 (9:33 am)
great work guys. Thanks for doing this it makes my life alot easier.
#14
atagar@vili:~/Desktop/DTSExporter_095.zip_FILES/util$ ./Install\ Scripts.sh
bash: ./Install Scripts.sh: /bin/bash^M: bad interpreter: No such file or directory
I'm guessing this was developed via Cygwin? I corrected this with the Perl script at 'http://www.linuxforums.org/forum/redhat-fedora-linux-help/65469-bad-interpreter-no-such-file-directory.html'. Also, a little note in the installation instructions that this needs to be run from the base directory rather than util might be nice- the output simply complains that it didn't work and I needed to look at the script to figure this out.
Simple installation otherwise. Thanks!
08/20/2007 (1:29 pm)
Not a terribly big woop but 'util/Install Script.sh' uses Windows newlines which makes Linux very unhappy:atagar@vili:~/Desktop/DTSExporter_095.zip_FILES/util$ ./Install\ Scripts.sh
bash: ./Install Scripts.sh: /bin/bash^M: bad interpreter: No such file or directory
I'm guessing this was developed via Cygwin? I corrected this with the Perl script at 'http://www.linuxforums.org/forum/redhat-fedora-linux-help/65469-bad-interpreter-no-such-file-directory.html'. Also, a little note in the installation instructions that this needs to be run from the base directory rather than util might be nice- the output simply complains that it didn't work and I needed to look at the script to figure this out.
Simple installation otherwise. Thanks!
#15
08/20/2007 (1:48 pm)
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#16
08/26/2007 (4:14 am)
Where can i put this file?
#17
http://www.eecs.wsu.edu/~djohnson/dtsExporterGuide/
08/29/2007 (10:56 am)
I just put up a quick start guide for the exporter. Unfortunately the readme is less than helpful for those just learning Blender, and I didn't stumble upon the video tutorials until after I'd spent days of trial and error figuring it out. Hopefully someone will find it helpful...http://www.eecs.wsu.edu/~djohnson/dtsExporterGuide/
#18
08/29/2007 (12:59 pm)
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#19
08/29/2007 (1:03 pm)
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#20
08/29/2007 (3:02 pm)
Thanks for the correction, I've updated the guide. Are you sure the name should be "Collision-x" and if so, is this x the detail level as well? Both the readme and sample scene simply use "Collision". As for resetting the defaults, it seems to require restarting Blender after deleting the config file- otherwise opening the exporter dialog again recreates TorqueExporter_SCONF without reverting the settings.
Torque Owner Redacted