Game Development Community

DayOfWar Terrain tests

by Bill Vee · 08/09/2007 (5:04 pm) · 8 comments

I wanted to share a couple more videos with everyone.

They are both Terrain tests with the stock buggy.
Keep in mind there is no "polish" in these videos. All material used in them are for demonstration purposes only. The only thing in these videos that are going to be in the my game are the carrier and the Terrains.
I will gradually show more content as they get done.

Terrain Test 1
Terrain Test 2

It appears the Atlas terrain doesn't have a proper light shader yet.
I would love for someone to help me figure out how to get it to blend the light correctly on the sun side.

The next plan may include some combat prototypes.

#1
08/09/2007 (5:23 pm)
I understand that you would be moving the verts of the meshes to map onto a sphere, but are you also manipulating the heightmap? It's an engine mod yeah? Done in C++?
#2
08/09/2007 (6:24 pm)
@ Andy yes in C++

Take a look at this

It is what lead me to my current code.
#3
08/10/2007 (12:19 am)
That's awesome. Care to marry my sister?
#4
08/10/2007 (6:31 am)
wow, thats really amazing :D
it would be cool if you indeed had some light shading from the sun, cause it also looks liek the terain doesnt cast shadows :(

its cool when youre driving and on the horizon suddenly the cottage from TGE appears :P


but about the light shading thing, if you could make it dynamical and make the sun rotate around the planet (or make the planet rotate) you'd also have Night/Day transitions all in one :D

anyway, good luck ;)
#5
08/10/2007 (6:34 am)
Very, very cool!
#6
08/10/2007 (10:50 am)
@Bill, which resource in particular on that page did you end up looking at? I've gone through most of the vterrain pages myself.
#7
08/10/2007 (6:38 pm)
Really cool. I'm wondering how big do you think you can make those planets?

Imagine having more than one and having this planetary war, lol
#8
08/10/2007 (8:31 pm)
That is a spectacular effect you have going there. Any way we can get a Resource posted? :-)

Do you have to use Atlas or would legacy terrain work for that application? Anyways, very cool implementation. Looking forward to future updates.