Game Development Community

Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)

by Matt Vitelli · 08/02/2007 (11:12 pm) · 6 comments

Hello everyone, it's been a while since I wrote up a plan, so I figured it was time for another write-up.

What's happened in the last few months?

I've continued shader work more readily and now feel extremely comfortable with HLSL.

Progress on Illumina:

I've been working on Illumina for a bit now and now I'm happy to say I'm doing visual effects for the game.
Here's a few screenshots of the new lava level. Including a few with motion blur!

i63.photobucket.com/albums/h138/eternaldark112/armor1.png
i63.photobucket.com/albums/h138/eternaldark112/lavalevel01.png
i63.photobucket.com/albums/h138/eternaldark112/lavalevel02.png
i63.photobucket.com/albums/h138/eternaldark112/lavalevel03.png
i63.photobucket.com/albums/h138/eternaldark112/lavalevel04.png
i63.photobucket.com/albums/h138/eternaldark112/lavalevel05.png
After working on my RPG for several months I ultimately came to the conclusion that it was impractical for a 1-man team with absolutely no budget. I went back to my older designs, including a game called Forgotten Lands. I can't talk much about the actual game, but I can say that it will be visually advanced featuring the most recent effects. It will have complete shader model 2.0 and 3.0 support.

What's in Now:

Skin Shading:
i63.photobucket.com/albums/h138/eternaldark112/skin2.png
i63.photobucket.com/albums/h138/eternaldark112/skin1.png
Normal Mapped Terrains:
i63.photobucket.com/albums/h138/eternaldark112/normalterrains.png
Parallax Occlusion Mapping on Shader Model 2.0:
i63.photobucket.com/albums/h138/eternaldark112/parallaxocclusionmapping.png
Atmospheric Scattering Shader:
i63.photobucket.com/albums/h138/eternaldark112/atmosphere1.png
i63.photobucket.com/albums/h138/eternaldark112/atmosphere2.png
i63.photobucket.com/albums/h138/eternaldark112/atmosphere3.png

#1
08/02/2007 (11:30 pm)
Great stuff matt. Those shaders are looking great :)
#2
08/02/2007 (11:30 pm)
Looking great and it's good to see that Illumina is still alive and well.

Incidentally, looks more like "motion trails" than "motion blur" to me, ghosting if you will. Nonetheless, looks great.
#3
08/03/2007 (2:00 am)
Parallax Occlusion Mapping, yummy.
#4
08/03/2007 (10:00 am)
And it runs on shader model 2.0. No state of the art hardware is needed for Forgotten Lands or Illumina.
#5
08/03/2007 (3:52 pm)
Coming along great Matt!
#6
08/06/2007 (7:52 am)
Superb screens!