Illumina TGEA progress and screens
by Ian Roach · 07/29/2007 (7:10 am) · 25 comments
Wow its been awhile since ive posted my last .plan . Ive been very busy the last few months with my newborn baby ( 4 months now YAY) and work so Illuminas progress has slowed to a crawl, however that may change very very soon :)
Over the last few months i have been combining with a number of community members in an effort to keep the ball rolling. The guys at Masterdom Productions (Civil Disturbance) have been a huge help in sorting out some script issues. It also gives us a nice framework to integrate singleplayer and coop into our prototype.
On the coding front alot of stuff has been added in recent months
- Full Team Selection and Weapon selection (controlled by server admin)
- Lobby join system for promoting teamwork and grouping
- Full admin system including map voting, player banning , weapon banning , amongst others
- Overhaul of the script codebase to promote plug and play gametypes and addons
- Full tournament mode to promote tournament play and prevent spectators/observers
- All of our players/weapons/effects ported from our TGE build.
- Complete menu based voice commands for easy communication
- Ported our recoil and cone of fire from TGE build
- Camera enhancements for different player poses, crouch/sprint/ironsights e.t.c
Currently in progress
- Gears of war cover system to promote sticking to cover and leaning around corners
Some of the things i hope to get added in the next few weeks/months
- Numerous Item pickups
- More User Friendly Weapon Selection gui
- Spectator mode for dead players/observers
Big thanks to Matt Vitelli and Jeff Raab for there help in integrating shaders and cover system
We are also hoping to add some unique weapons/effects to really give it a scifi feel.
Another member who has helped us tremendously in the last few months is Apparatus, who has provided us with numerous concepts from menus/maps/story/vehicles and more. I wont post his concepts unless he gives me the go ahead, but nevertheless they have helped tremendously to rework our story , define our maps and give us some mockups to aim for.
Finally another huge boost for the game has come from Blake Lowry from Cellien Studios. Blake has kindly given me permission to use some of the now defunct Terra:Formations models to give us a boost on the art side. It will really help give us a next gen feel and should give us good leverage for the future.
Another bonus to this , is that it has taken Illumina back to its original goal of Humans Versus Aliens. That was put onhold in the TGE build as we felt it was beyond our scope, however with a more robust starting point we feel we can make something more unique that fits our original game design.
The following pictures are renders of our models/textures and not in TGEA yet, however with any luck we will have them rigged and imported in the coming weeks.




If im able to integrate the above models to tgea i will most likely give away my current player models and weapons as a freebie to the GG community, so hopefully all goes to plan :)
So yeh, apologies for the long .plan but im making up for lost time :), i hope to keep more regular updates in the coming months.
We are looking for everyone from scripters/tgea engine programmers/artists and mappers to help keep illumina TGEA moving along nicely. So if anyones interested send me an email :)
Our site is currently in the state of overhaul at the moment but that should hopefully change soon also.
Over the last few months i have been combining with a number of community members in an effort to keep the ball rolling. The guys at Masterdom Productions (Civil Disturbance) have been a huge help in sorting out some script issues. It also gives us a nice framework to integrate singleplayer and coop into our prototype.
On the coding front alot of stuff has been added in recent months
- Full Team Selection and Weapon selection (controlled by server admin)
- Lobby join system for promoting teamwork and grouping
- Full admin system including map voting, player banning , weapon banning , amongst others
- Overhaul of the script codebase to promote plug and play gametypes and addons
- Full tournament mode to promote tournament play and prevent spectators/observers
- All of our players/weapons/effects ported from our TGE build.
- Complete menu based voice commands for easy communication
- Ported our recoil and cone of fire from TGE build
- Camera enhancements for different player poses, crouch/sprint/ironsights e.t.c
Currently in progress
- Gears of war cover system to promote sticking to cover and leaning around corners
Some of the things i hope to get added in the next few weeks/months
- Numerous Item pickups
- More User Friendly Weapon Selection gui
- Spectator mode for dead players/observers
Big thanks to Matt Vitelli and Jeff Raab for there help in integrating shaders and cover system
We are also hoping to add some unique weapons/effects to really give it a scifi feel.
Another member who has helped us tremendously in the last few months is Apparatus, who has provided us with numerous concepts from menus/maps/story/vehicles and more. I wont post his concepts unless he gives me the go ahead, but nevertheless they have helped tremendously to rework our story , define our maps and give us some mockups to aim for.
Finally another huge boost for the game has come from Blake Lowry from Cellien Studios. Blake has kindly given me permission to use some of the now defunct Terra:Formations models to give us a boost on the art side. It will really help give us a next gen feel and should give us good leverage for the future.
Another bonus to this , is that it has taken Illumina back to its original goal of Humans Versus Aliens. That was put onhold in the TGE build as we felt it was beyond our scope, however with a more robust starting point we feel we can make something more unique that fits our original game design.
The following pictures are renders of our models/textures and not in TGEA yet, however with any luck we will have them rigged and imported in the coming weeks.




If im able to integrate the above models to tgea i will most likely give away my current player models and weapons as a freebie to the GG community, so hopefully all goes to plan :)
So yeh, apologies for the long .plan but im making up for lost time :), i hope to keep more regular updates in the coming months.
We are looking for everyone from scripters/tgea engine programmers/artists and mappers to help keep illumina TGEA moving along nicely. So if anyones interested send me an email :)
Our site is currently in the state of overhaul at the moment but that should hopefully change soon also.
#2
07/29/2007 (7:53 am)
Great character models, maintain that standard throughout and you got something cooking
#3
07/29/2007 (8:07 am)
Wow! Looking great!! More screenshots please.
#4
07/29/2007 (8:46 am)
Looks excellent Ian!
#6
07/29/2007 (9:10 am)
Wow, these look great, it will be cool to see how it looks when you get em in TGEA
#7
07/29/2007 (10:07 am)
I doubt you can get that kind of lighting quailty in TGEA.
#8
07/29/2007 (3:02 pm)
Sean do you not understand the TGE and TGEA engines?
#9
Fredrik S
07/29/2007 (3:31 pm)
Those are great models. I really like the first one. It has kind of a futuristic samurai feel to it. Fredrik S
#10
It's great to see everything coming back on track! Really like the idea that Illumina's back to humans vs aliens, always thought that's the direction it should go.
Most of all, congratulations on your healthy four month old. Of anything you ever make in this life, a loved child will outshine it all.
07/29/2007 (3:38 pm)
Looking really good, Ian!It's great to see everything coming back on track! Really like the idea that Illumina's back to humans vs aliens, always thought that's the direction it should go.
Most of all, congratulations on your healthy four month old. Of anything you ever make in this life, a loved child will outshine it all.
#12
07/29/2007 (4:13 pm)
Check your mail, fellow developer.
#13
Keep up the great work
07/29/2007 (4:47 pm)
Great models, I thought it was good on TGE, but on TGEA I think it going to be great, I hope you can bring the first realistic next gen game on TGEA. To show that TGEA can hang with the big dogs.Keep up the great work
#14
07/29/2007 (5:00 pm)
Cool pics, and I'm glad to see you are picking this up again. I have of course copied your pics for my reference ;-)
#15
07/29/2007 (6:39 pm)
Looking very good Ian, too bad it breaks Mac Os X compatibility at the moment :(
#16
07/29/2007 (10:37 pm)
Nice! (I look forward to blissfully slamming into the first 3 while driving the 4th!)
#17
07/30/2007 (4:13 am)
The models are very nice but the applied shader make everything look like made of plastic.. the material doesnt quite fit. :)
#18
07/30/2007 (4:14 am)
Very niiice
#19
07/30/2007 (5:09 am)
Sweet, Ian!
#20
07/30/2007 (10:33 am)
Awesome!
Torque 3D Owner J.C. Smith