Plan for David Myers
by Dave Myers · 08/20/2001 (8:58 pm) · 2 comments
Well, I spent a great deal of time learning the ins and outs of the custom ui available to us in V12. We knew going in that we would be facing a pretty steep learning curve with V12, but I get the gist of how the ui scripting works. I don't understand everything quite yet, but I'm getting there.
I've played with some of the more mundane aspects of the custom ui, such as moving things around, resizing them, etc. I also spent some time trying to determine what all of the various members represent in each guiControl. I converted a couple of T2 scripts to V12, with mixed results. There are definitely pluses and minuses when starting with a relatively clean script slate ;)
Now that I'm feeling more comfortable with the development environment, I'm working on a game ui mockup containing just a few interesting gameplay elements. Hopefully I can knock that out in the next day or two in-between job interviews (money - good, looking for job - bad).
On an aside, have you ever really considered how degrading the job interview process can be? You are being scrutinized on everything from your mannerisms to your clothing to your pierced ear (in my case). You are having to basically convince them that you are the best thing since sliced bread, and at the same time you must convince them that you are a team player and don't have a huge ego.
And to make matters more irritating as a software consultant, you can't even show things you have worked on at a previous employer because the code is proprietary and you can't take it with you. All you can do is try to describe what you worked on. Makes me wish I was an artist - at least then I could take my portfolio with me.
I've played with some of the more mundane aspects of the custom ui, such as moving things around, resizing them, etc. I also spent some time trying to determine what all of the various members represent in each guiControl. I converted a couple of T2 scripts to V12, with mixed results. There are definitely pluses and minuses when starting with a relatively clean script slate ;)
Now that I'm feeling more comfortable with the development environment, I'm working on a game ui mockup containing just a few interesting gameplay elements. Hopefully I can knock that out in the next day or two in-between job interviews (money - good, looking for job - bad).
On an aside, have you ever really considered how degrading the job interview process can be? You are being scrutinized on everything from your mannerisms to your clothing to your pierced ear (in my case). You are having to basically convince them that you are the best thing since sliced bread, and at the same time you must convince them that you are a team player and don't have a huge ego.
And to make matters more irritating as a software consultant, you can't even show things you have worked on at a previous employer because the code is proprietary and you can't take it with you. All you can do is try to describe what you worked on. Makes me wish I was an artist - at least then I could take my portfolio with me.
About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.
#2
08/20/2001 (9:39 pm)
Well, I had to add the acronym J2EE to my resume recently because I was constantly being asked if I had any experience with J2EE. Of course, the fact that I had both EJB AND servlets on my resume already (which, btw, are parts OF J2EE) did not help, as many recruiters simply do not know this. 
Torque Owner James Connell
Heres an amusing anecdote for you.....
I recently dropped a few resumes around New Orleans (cause I am moving back there in October). Well, I had a tech recruiter call me, and we talked a bit. She was asking me about what I had been doing, and then she said that I needed to elaborate more on my resume. Then she said "Like this, it says you made posmis systems....whats a posmis?"
Err....thats POS MIS Ms. Tech Recruiter lady......
Swear, true story.