Oh, textury goodness...
by Ted Southard · 07/10/2007 (2:18 am) · 0 comments
Whoooo.... Textures!
Who knew it would take so long to get a pre-rolled shopping cart working? Not me. Two weeks of tweaking and testing (sometimes during D&D sessions, which leads to a lot of WoW-style default-action-taking-from-behind-the-laptop-screen, which is boring for a rogue- especially one named El Dingo), and I finally have the DigitalFlux Entertainment Store up and running!
The first product that DigitalFlux Entertainment has to offer is the first in a series of Terrain Texture Packs. These texture packs are seamless textures made from high resolution photos taken all over the world. Of course, considering the quality, resolution and uniqueness of the textures (and what it takes to get to some of them), the $10 price tag is well worth it.
The first Terrain Texture Pack has the following:
- 103 photo-based, seamless textures in power-of-two resolutions
- 8 at 256x256, 12 at 512x512, and 83 at 1024x1024 resolution in jpg format
- All textures are seemlessly tileable in at least one direction (82 are seemlessly tileable in both directions)
- Concrete, asphalt, grass, dirt, gravel, scrub, pine, mulch, mossy ground, sand, and volcanic stone
- Locations of yielded textures include: New York City, Detroit, Israel, Washington State
- These are not simulated textures cobbled together from several photos just to seem as if they can fit into the environment that they claim to be for. The volcanic rock textures come from a volcano in Costa Rica, the mossy rock textures came from mossy rocks in Washington State, etc. Each texture is extracted and made seamless from only one base photo- or the photo gets tossed.
Reduced-size samples can be seen here, at the product page. These textures are perfect to use with your game, and the higher resolution give you the detail that you need.
Futue texture collections in the works will expand on this category, and add others such as textures specific to ruins (Rome, Greece, Ethiopia, Turkey, Europe, etc), signage, decals that can be used on top of other textures, foliage, as well as the full gamut of standard texture categories. Future texture resolutions will be at 1024x and 2048x resolutions (depending on the photo's yield for quality), ensuring even more detail.
Who knew it would take so long to get a pre-rolled shopping cart working? Not me. Two weeks of tweaking and testing (sometimes during D&D sessions, which leads to a lot of WoW-style default-action-taking-from-behind-the-laptop-screen, which is boring for a rogue- especially one named El Dingo), and I finally have the DigitalFlux Entertainment Store up and running!
The first product that DigitalFlux Entertainment has to offer is the first in a series of Terrain Texture Packs. These texture packs are seamless textures made from high resolution photos taken all over the world. Of course, considering the quality, resolution and uniqueness of the textures (and what it takes to get to some of them), the $10 price tag is well worth it.
The first Terrain Texture Pack has the following:
- 103 photo-based, seamless textures in power-of-two resolutions
- 8 at 256x256, 12 at 512x512, and 83 at 1024x1024 resolution in jpg format
- All textures are seemlessly tileable in at least one direction (82 are seemlessly tileable in both directions)
- Concrete, asphalt, grass, dirt, gravel, scrub, pine, mulch, mossy ground, sand, and volcanic stone
- Locations of yielded textures include: New York City, Detroit, Israel, Washington State
- These are not simulated textures cobbled together from several photos just to seem as if they can fit into the environment that they claim to be for. The volcanic rock textures come from a volcano in Costa Rica, the mossy rock textures came from mossy rocks in Washington State, etc. Each texture is extracted and made seamless from only one base photo- or the photo gets tossed.
Reduced-size samples can be seen here, at the product page. These textures are perfect to use with your game, and the higher resolution give you the detail that you need.
Futue texture collections in the works will expand on this category, and add others such as textures specific to ruins (Rome, Greece, Ethiopia, Turkey, Europe, etc), signage, decals that can be used on top of other textures, foliage, as well as the full gamut of standard texture categories. Future texture resolutions will be at 1024x and 2048x resolutions (depending on the photo's yield for quality), ensuring even more detail.
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