Plan for David Myers
by Dave Myers · 08/18/2001 (11:06 am) · 0 comments
Justin Mette is on vacation in Toronto, so I'm posting the 21-6 .plan file for this week.
It's been a slow week for us, so there's not much to report. Work continues on evolving the design for Myr. Accomplishments this past week include:
o Continued expanding the design for Myr via the private forums. Topics that we focused on this week include: Enemies and Equipment.
o Dave worked on the following sections of the design document: Enemies, Missions, Equipment, and Characters.
It's been a slow week for us, so there's not much to report. Work continues on evolving the design for Myr. Accomplishments this past week include:
o Continued expanding the design for Myr via the private forums. Topics that we focused on this week include: Enemies and Equipment.
o Dave worked on the following sections of the design document: Enemies, Missions, Equipment, and Characters.
About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.
