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Cratered v2

by Thomas Tong · 06/28/2007 (3:03 pm) · 10 comments

This may possibly be the longest time between profile posts on the same game (well kind of the same game). The last one was in 2001, and I wasn't using torque, and the game was about boats on water.
www.garagegames.com/blogs/1488/745. I'm even more surprised GG still has it in storage. :)

Fast forward 6 years, (and lots of other things in between) I finally got back in to it and realized it would fairly easy to put together the kind of top down CTF game I wanted with an engine like Torque. I figured it's ideally suited for a CTF shooter, even though it would be completely top down. Getting it top down and the aiming to work well was a bit of a pain in the ass. The rest was pretty straight forward.

Rather than do a long development cycle. I'm opting for a fast turn around, continuously playable game. Players may not like it that it's things change on them, but I think for these kind of games it's pretty important to get player feedback early on. This way if we're going down the wrong track we'll know right away.

So things are always working. So far the server isn't very busy but at least it hasn't crashed which is always nice. :)

The critical part is that the game includes an auto-updater. Any changes made are downloaded by the player on startup which makes things useful for an online title, even a small one. I don't think I could ever go back to the classic installer mechanism.

Enough talk, want to try it out? Download it here. www.cratered.com Just announced so it's kind of quiet, tell all your friends, family, enemies, your pets etc. You get the idea.

Right now, Kork's still in there but we have a new character in the wings. Mandatory eye candy continue.
www.cratered.com/Player_1.jpg

#1
06/28/2007 (9:05 pm)
that looks real cool
he looks like he just sniffed something. (i'm joking).

nice work
#2
06/28/2007 (10:04 pm)
I have to say in the long long time I've been reading blogs and looking at snapshots I think that is my favorite character I've seen posted, very very nice work
#3
06/28/2007 (11:46 pm)
That was all artist, zero me.

www.garagegames.com/my/home/view.profile.php?qid=28990

He should get all credit
#4
06/29/2007 (12:49 am)
Thanks to all for the compliments...It is still a definite work in progress but overall I am pretty happy with how things are coming out. The picture is a screen grab from Show Tool, which I have to say is one of the coolest tools I have used. Our goal with Cratered is to get to the gameplay as quickly as possible and make it pretty after we have made it fun. Please take a second to check it out and give some feedback.
Brad...
#5
06/29/2007 (2:05 am)
This character is looking good. 8-)

Edit: screenshots? are missing from the site.
Is there a Mac Os X version planned?
#6
06/29/2007 (2:15 am)
I like the character, except that the texture looks... uhm... like grass... and not like Dino/Reptile esp on the head. Like the gun :)
#7
06/29/2007 (5:10 am)
Agree on the texture comment, but nice wip :)
#8
06/29/2007 (9:48 am)
Re : MacOS version

I think if there is interest, but since we lack Mac's to develop or test on, that would be kind of rough. :) The screenshots are at the bottom at the site, perhaps they hadn't loaded?
#9
06/29/2007 (3:32 pm)
I tried out the game, no one was on at the time, might want to suggest a time you guys can get on so people can try with other players. Controls were easy to get used to, flashbang a couple of times just didn't explode for some reason. I'd like the grenades to land closer to the cursor so you had mor control then just direction with them. Other then that it seemed pretty good.
#10
06/30/2007 (4:22 pm)
I'd suggest evenings for now. :)