The Escapade: Pictures and Game design Inside
by Ben Mathis · 06/28/2007 (8:47 am) · 11 comments
Time to start posting on here:
First off, obligatory pictures here

Here she is in game:

Game Design Doc:
www.poopinmymouth.com/net/escapade/escapade_design_doc.html
The development team is myself (Ben Mathis), Agust Karlsson, and Chris Hite on Audio. Currently I had Agust go through the design document and mention all the areas he needs a visual on, and I'm making concepts and Storyboards to clarify. As I finish them, they'll be added to the design document.
While I work on that, Agust is attempting to get all the basic movement working for Iris (the main character) inside of Torque. His current hangup, is detecting key presses. Ideally he would like a keypress (for the "j" button for example) to trigger a callback function either in the C++ engine code or in TorqueScript.
What would be the best way to create this kind of generic keypress event callback?
First off, obligatory pictures here

Here she is in game:

Game Design Doc:
www.poopinmymouth.com/net/escapade/escapade_design_doc.html
The development team is myself (Ben Mathis), Agust Karlsson, and Chris Hite on Audio. Currently I had Agust go through the design document and mention all the areas he needs a visual on, and I'm making concepts and Storyboards to clarify. As I finish them, they'll be added to the design document.
While I work on that, Agust is attempting to get all the basic movement working for Iris (the main character) inside of Torque. His current hangup, is detecting key presses. Ideally he would like a keypress (for the "j" button for example) to trigger a callback function either in the C++ engine code or in TorqueScript.
What would be the best way to create this kind of generic keypress event callback?
#2
Feel free to view some of my recent artwork.
06/28/2007 (9:29 am)
Ben, I'm glad I ran into you here. You are an idol of mine; I've been using your tutorials since last year and have found them invaluable, thanks so much for making them available.Feel free to view some of my recent artwork.
#4
You're tutorials actually tutored me on how normal maps work and how to apply them on my objects and your frog was my first experience with Zbrush!
i actually once put your skater model in TGEA xD
and when playing oblivion, i encountered your statues a couple of times, but i never found that dragon...
anyway, looks really great ^^
06/28/2007 (1:58 pm)
wow, the one and only Ben Mathis on garagegames :OYou're tutorials actually tutored me on how normal maps work and how to apply them on my objects and your frog was my first experience with Zbrush!
i actually once put your skater model in TGEA xD
and when playing oblivion, i encountered your statues a couple of times, but i never found that dragon...
anyway, looks really great ^^
#5
Nice character design and good luck.
06/28/2007 (6:46 pm)
Hey Ben, long time no see since SCAD. well except for the little run in at the GDC a few years ago. Glad to see you are continuing in gaming. Right now I'm in military courseware however a few guys at work and I are trying to put together small game to help build up hype for an animation one of them is working on. Anyways hope your doing well and as for the keyboard you should be able to just use an actionmap. been a little while since I last opened Torque but I think this is what you want.function setupKeybinds()
{
new ActionMap(moveMap);
moveMap.bind(keyboard, j, yourFunction);
}Nice character design and good luck.
#6
This has all the bindings listed. You could probably add your own to this.
And thanks for all the great tutorials!
06/28/2007 (7:50 pm)
If you look in TGE_1_5_2 -- example -- starter.fps -- client -- scripts, you will find a file called 'default.bind.cs'This has all the bindings listed. You could probably add your own to this.
And thanks for all the great tutorials!
#7
06/28/2007 (11:35 pm)
Thats some really nice work!
#8
Thank you for all your effort, it's really appreciated by beginners like me, the tutorials are very easy to understand and follow.
Anyway, enough gushing. Welcome to Garage Games, good luck with the game, I know it's going to have some great art :)
06/28/2007 (11:47 pm)
Ben Mathis! I learnt to use Max from your tutorials! I still refer to them.Thank you for all your effort, it's really appreciated by beginners like me, the tutorials are very easy to understand and follow.
Anyway, enough gushing. Welcome to Garage Games, good luck with the game, I know it's going to have some great art :)
#9
06/29/2007 (8:11 pm)
looks real nice. whats the poly count of that character?
#10
Check out this thread for more pictures and a few details on Ben's "Iris" character . . .
www.garagegames.com/mg/forums/result.thread.php?qt=62215
06/30/2007 (6:38 am)
@T SquaredCheck out this thread for more pictures and a few details on Ben's "Iris" character . . .
www.garagegames.com/mg/forums/result.thread.php?qt=62215
#11
Tim: Thanks, glad you've found my site useful.
Martin: Thank you too!
Florian: Hah, good to hear, thank you.
Arland: Thanks for the help, we actually were able to use Actionmap for our problem. Thanks!
Kerry: Thanks for the advice. Glad you found my tutorials useful.
Tom: Thank you.
Gareth: Thank you too!
Tsquared: 7300 triangles. The character herself is only 3,600 before all the accessories were put on.
Thanks everyone for the input and help.
07/01/2007 (2:54 pm)
Leroy: Yup, the nickname is from high school, and it's always been memorable.Tim: Thanks, glad you've found my site useful.
Martin: Thank you too!
Florian: Hah, good to hear, thank you.
Arland: Thanks for the help, we actually were able to use Actionmap for our problem. Thanks!
Kerry: Thanks for the advice. Glad you found my tutorials useful.
Tom: Thank you.
Gareth: Thank you too!
Tsquared: 7300 triangles. The character herself is only 3,600 before all the accessories were put on.
Thanks everyone for the input and help.

Torque Owner Leroy Frederick