Continutation of Blender Character
by DELETE · 06/28/2007 (7:33 am) · 9 comments
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About the author
Recent Blogs
• When You Need Your Own Texture• Back In Blender
• Progress With Blender
• Coming Back To Torque
• Let's Make...
#2
@Tim
She has some of the mesh shots in her previous blogs. They're a little rougher than this one.
06/28/2007 (8:05 am)
Great work! I love the Poser work, too!@Tim
She has some of the mesh shots in her previous blogs. They're a little rougher than this one.
#3
At the moment it isn't triangulated so the faces count is 1147 and guess triangulated it would be double so 2294 faces.

@David
Thx for the compliment. :)
06/28/2007 (8:06 am)
Sure here you are-At the moment it isn't triangulated so the faces count is 1147 and guess triangulated it would be double so 2294 faces.

@DavidThx for the compliment. :)
#4
06/28/2007 (8:49 am)
Nice work Stacey, I look forward to seeing the finished article!
#5
She's looking good. As for Poser, I've always wondered how to get my character meshes into it (or DAZ Studio either one).
Keep up the good work.
06/28/2007 (9:09 am)
@StaceyShe's looking good. As for Poser, I've always wondered how to get my character meshes into it (or DAZ Studio either one).
Keep up the good work.
#6
06/28/2007 (11:58 am)
looks great, must be a huge texture file
#7
06/28/2007 (12:15 pm)
I don't think so not really sure. I made the template 512 x 512 but the head has a seperate texture from the body. I don't know if that is good or bad. I usually see Unreal character done like that. The head has it's own texture and then the body. But I am sure the head is 512x512 and the body template is 512x512.
#8
Oh, and BTW, @ Stacey: great looking figure there! The poly count doesn't seem extraordinary high, especially for a POSER figure, much less and the figures don't look so good...keep it up[the good work, that is]!
06/29/2007 (6:25 am)
@Aaron: ....the Genesis ComboPack @ BAG contains characters in a POSER Runtime tree setup for you, ;)... These figures accept just about any BVH motion or Mr. Bones motion files, :). It also contains the Milkshape3D Source file. I've been doing extensive work developing characters from inside POSER to the Torque Game Engine since Q1 this year at BrokeAssGames, with Ari and Jondo; working towards the Release version of the product. Oh, and BTW, @ Stacey: great looking figure there! The poly count doesn't seem extraordinary high, especially for a POSER figure, much less and the figures don't look so good...keep it up[the good work, that is]!
#9
Thx you for the comment.
I'm sorry my statement early wasn't clear. This model isn't for poser. I'm a independent content developer for poser which is I mostly make clothing for the characters. Majority of my stuff can be found on Renderosity but I recently opened my own site to sell them. This model is something I am working on, on the side. She is meant for games. I really didn't think of bringing her into poser but it is a thought.
06/29/2007 (10:09 am)
@RexThx you for the comment.
I'm sorry my statement early wasn't clear. This model isn't for poser. I'm a independent content developer for poser which is I mostly make clothing for the characters. Majority of my stuff can be found on Renderosity but I recently opened my own site to sell them. This model is something I am working on, on the side. She is meant for games. I really didn't think of bringing her into poser but it is a thought.

Torque Owner Tim Heldna