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My TGB shooter test project

by Robert · 06/24/2007 (7:53 pm) · 11 comments

I started working on a test game in the beta version of TGB just to try out behaviors and learn how to use particle effects. I used a reference guide to learn how to use the particle effects. It took all day, but eventually I got some cool effects to work. In the process, I also got hooked on behaviors, and my small project turned into a pretty cool lookin thing. Here is a screenshot of the project:

i184.photobucket.com/albums/x27/ropile/shooter_screenshot.jpg

#1
06/24/2007 (7:54 pm)
oh. it doesn't look like the screenshot is working.... well it looks cool...
#2
06/24/2007 (8:04 pm)
Judging by the url of the image it looks like a mixture of the GG site and somewhere on your local drive... :o
#3
06/24/2007 (8:08 pm)
ya i don't know how to post images up on the blog...
#4
06/24/2007 (8:14 pm)
I like to use Photobucket.

Go to that sign, create an account (it's free) and upload your image. It will then give you the appropriate tags that you can paste into your blog, just replace "IMG" with "image".
#5
06/24/2007 (8:23 pm)
hey that worked! thanks
#6
06/24/2007 (10:44 pm)
very nice looking
#7
06/25/2007 (12:11 am)
they look like electric razors... from the future!
#8
06/25/2007 (10:40 am)
lol
#9
06/25/2007 (1:03 pm)
Nice particles Robert!
#10
06/26/2007 (5:15 am)
Hey BEHAVIOURS? Are the part of TGB? How do I use it? I heard only a rumour that someone was making an add-on. Can someone give me more info on that please?
#11
06/26/2007 (10:21 am)
behaviors are in the beta version of TGB. you can use them to write simple scripts for objects. they are pretty cool. here is the link to the page on the beta version of TGB

try this link if you want to download some behaviors to add to your projects. TGB behavior listing