Inspire: Movie, Screenshots, Announcement
by Drew Robson · 06/23/2007 (10:22 pm) · 6 comments
In this update: A major announcement about the state of the game and open testing beginning soon, a gameplay movie, concept art and screenshots.
Since last time:
I hired an artist and a composer to do some work for Inspire. The artist is Scott Thunelius, the composer is Jesse Hopkins. Find out more here.
In my last update, I spoke briefly about a change of direction. I am happy to announce that Inspire is no longer a MMO. While I still believe it's possible for one person to build one, you really need to be smart about the game style and business model. Life places constraints on indies, and due to this I have made a change to the game and business models for Inspire.
The new game is going to be a distributed multiplayer online game. A master server will host the game lobby, account management and character storage databases. Players will be able to chat real time in the lobby, and arrange games. Public and private games will listed in the lobby, however these games will be hosted by players, with a join limit (currently at 10). Each game is 1 zone, and a zone is a self contained adventure area & scenario. Upon quitting the game, the player's character will be saved back to the database.
Inspire will be released as an episodic game quarterly, with free patch & content updates.
Read more about this here.
Templar Skies & Testing
Templar Skies is the first episode of Inspire Games. I plan for it to have 4 maps and 4 game modes at release, with a few monster, tower and weapon types. Small scale open testing will begin soon, so head over to the official website and sign up for your chance to participate.
The Future
My long term plan is for Inspire to become successful enough that I can hire dedicated servers to host all the games, instead of players hosting them, and afford enough content to bring the game to my original vision. For now however, it's a small game hoping to grow through the support of players.
Movie, Screenshots & Concept Art
Youtube Movie - here
Screenshots - here
Concept Art - here
More Information - Offical Website, Developer Blog
Finally, a piece of concept art in the body of this post:

Since last time:
I hired an artist and a composer to do some work for Inspire. The artist is Scott Thunelius, the composer is Jesse Hopkins. Find out more here.
In my last update, I spoke briefly about a change of direction. I am happy to announce that Inspire is no longer a MMO. While I still believe it's possible for one person to build one, you really need to be smart about the game style and business model. Life places constraints on indies, and due to this I have made a change to the game and business models for Inspire.
The new game is going to be a distributed multiplayer online game. A master server will host the game lobby, account management and character storage databases. Players will be able to chat real time in the lobby, and arrange games. Public and private games will listed in the lobby, however these games will be hosted by players, with a join limit (currently at 10). Each game is 1 zone, and a zone is a self contained adventure area & scenario. Upon quitting the game, the player's character will be saved back to the database.
Inspire will be released as an episodic game quarterly, with free patch & content updates.
Read more about this here.
Templar Skies & Testing
Templar Skies is the first episode of Inspire Games. I plan for it to have 4 maps and 4 game modes at release, with a few monster, tower and weapon types. Small scale open testing will begin soon, so head over to the official website and sign up for your chance to participate.
The Future
My long term plan is for Inspire to become successful enough that I can hire dedicated servers to host all the games, instead of players hosting them, and afford enough content to bring the game to my original vision. For now however, it's a small game hoping to grow through the support of players.
Movie, Screenshots & Concept Art
Youtube Movie - here
Screenshots - here
Concept Art - here
More Information - Offical Website, Developer Blog
Finally, a piece of concept art in the body of this post:

About the author
#2
06/24/2007 (3:44 am)
She's 'armless and legless... heh heh
#3
06/24/2007 (5:43 am)
That was a nice video. Shows some real promise. Keep working on it!
#4
06/24/2007 (6:14 am)
*Adds to his list of games that seriously interest him*
#5
06/24/2007 (9:50 am)
that concept art is freaking me out
#6
06/25/2007 (12:14 am)
Weird... The neck (or lack of one) had me confused for a sec. 
Torque Owner Mathieu