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GI Live Events needs you!!

by Drew -Gaiiden- Sikora · 06/20/2007 (7:06 pm) · 6 comments

I still am struck speechless at the difficulty in finding lecturers for my Live Events program over at GI. I mean I can understand full teaching positions being hard to fill but come-as-you-please lecturers? Is there really an easier way out there to make $50 in thirty minutes (or $150 in 90!) by sitting in your chair and talking into a microphone?

I suppose I'm just not doing a good enough job getting the word out about the program. I've relied mainly on word-of-mouth to get things done, supposedly that's a powerful tool but it seems I'm not using it properly. I emailed everyone on my contact list, around 150 actual developers, and got like two responses.

I guess game developers are busier than I thought, and I thought I was busy! Tho to be honest, whether or not I'm technically yet a game developer is open for debate. But I digress.

Anyways, I'm open for suggestions. I really want to get this program rolling with lots more content because every event I give and every event other speakers give comes back with high ratings from our attendee surveys. People want more. More!! And I can't give it to them. How frustrating is that??

#1
06/20/2007 (11:28 pm)
If worse comes to worse, hire a stripper
#2
06/21/2007 (1:41 am)
By live, do you mean "In person" or.. podcast style live?
#3
06/21/2007 (3:42 pm)
I think it just may be a matter of people being busy. This year I've been asked to lecture at two different colleges and both times I had to decline due to being busy, which is regretable from my point of view since I enjoy teaching/lecturing.
#4
06/21/2007 (8:13 pm)
@Phil - podcast style. You're broadcasted to people in a chatroom and can show presentation slides and stuff to talk along with.

@Chris - Yea, but I imagined hearing from a lot of indie and hobby developers too, not just full-time pros. I'm not looking for a mandatory of 3+ years industry experience or something, I just make sure the person actually knows what they're talking about. But I guess those people think they're not eligible because they don't work for some big-name development studio?
#5
06/22/2007 (5:37 pm)
Drew, I think maybe thats a lot of it. A lot of the indie developers I know dont consider themselves game developers as much as.. well, game makers. If that makes any sense.

I'd do it, but it'd be a bit of a conflict of interest (I'm a game lecturer by trade).
#6
06/26/2007 (7:11 am)
I agree... I've given classes at varsity, but don't think the impact from a person like myself would be anything as great as a respected developer.