WIP SkyBox (Alpha)
by Martin Busse · 06/20/2007 (3:32 pm) · 8 comments
Some Pictures of my "work in progress" Skybox.
Features:
- 2 Skyboxes : Outer and Inner Skybox (The Clouds are rendered between the skyboxes)
- each skybox and cloud layer have its own rotation value. (for vortex effect or sandstorms)
- smooth 9 x 9 sinus cloud layer mesh (9 x 9 is hardcoded, but easy changeable in source code)
- speedup (plane clipping removed, gl vertex array, gl texture coord array)
Missing/Bugs:
- no soft transition when entering or leaving volume fog. (old original code, take a look at the sky in torque 1.5 demo, when the camera enters the volume fog)
- more speed up
- console commands
Video
(Bad Video quality, i have 180 - 200 fps, P4 2,4Ghz)



Features:
- 2 Skyboxes : Outer and Inner Skybox (The Clouds are rendered between the skyboxes)
- each skybox and cloud layer have its own rotation value. (for vortex effect or sandstorms)
- smooth 9 x 9 sinus cloud layer mesh (9 x 9 is hardcoded, but easy changeable in source code)
- speedup (plane clipping removed, gl vertex array, gl texture coord array)
Missing/Bugs:
- no soft transition when entering or leaving volume fog. (old original code, take a look at the sky in torque 1.5 demo, when the camera enters the volume fog)
- more speed up
- console commands
Video
(Bad Video quality, i have 180 - 200 fps, P4 2,4Ghz)



#2
06/21/2007 (2:59 am)
Very nice.
#3
06/21/2007 (7:44 am)
nice skyboxes Martin!
#4
i changed alot of the original Skybox code because of its limitations.
My new Skybox gives the Leveldesigners more power.
i think about the support for dts shapes as skybox element. (moons, huge buildings, towers, planets, etc ...)
06/21/2007 (8:43 am)
Thanks,i changed alot of the original Skybox code because of its limitations.
My new Skybox gives the Leveldesigners more power.
i think about the support for dts shapes as skybox element. (moons, huge buildings, towers, planets, etc ...)
#5
Niceeee...
Any ETA for that?
Also, are the clouds still bound to the sky through .dml file, or can we specify each coud layer independently, as well as the env. map image?
06/22/2007 (7:36 am)
Woot! 8-)Niceeee...
Any ETA for that?
Also, are the clouds still bound to the sky through .dml file, or can we specify each coud layer independently, as well as the env. map image?
#6
ETA = estimated time of arrival? (I am German)
I think i will reach beta status Sunday this weekend. Over the next week i make resource out of it and a put a simple tutorial and a demo skybox on my homepage.
The clouds are still bound through the .dml file, but it's a good idea to change that. :-)
06/22/2007 (8:15 am)
@ viKKing:ETA = estimated time of arrival? (I am German)
I think i will reach beta status Sunday this weekend. Over the next week i make resource out of it and a put a simple tutorial and a demo skybox on my homepage.
The clouds are still bound through the .dml file, but it's a good idea to change that. :-)
#7
I should be able to wait long enough then ;-)
06/22/2007 (8:31 am)
Martin, you are correct with ETA.I should be able to wait long enough then ;-)
Quote:The clouds are still bound through the .dml file, but it's a good idea to change that. :-)Yeah, this is something I would like to get changed with official version too.
#8
07/15/2007 (4:29 am)
@Martin: how is this project going? (I'm an impatient guy ;) ) 
Torque Owner J Sears