Game Development Community

Character Pack - Vince

by Tim Heldna · 06/19/2007 (8:34 pm) · 2 comments

Meet Vince. He's casual, street wise and pre-configured for the Torque Game Engine. He also includes a Desert Eagle pistol.

When I'm happy with him (still a WIP, almost finished though) I hope to have him appear in the GG store. If GG decline I'll sell him on Turbo Squid for $25 US.

  • Name: Vince
  • Polys: 2428
  • Textures: Diffuse 1024 x 1024; Bump 1024 x 1024; Spec 1024 x 1024
  • Animations: Skinned/Biped; various - includes two sets, with/without weapon
  • Authoring tool: 3ds Max 8

  • bleedingcolourstudio.com/Images/Characters/Vince/Vince.jpg
    bleedingcolourstudio.com/Images/Characters/Vince/Vince_Pose1.jpg
    bleedingcolourstudio.com/Images/Characters/Vince/Vince_Pose2.jpg
    bleedingcolourstudio.com/Images/Characters/Vince/Vince_Run.jpg
    Download video preview: Vince | Bink Exe (6.29 MB)

    #1
    06/20/2007 (5:43 am)
    Looks great. A couple of crits. Armpit deformation don't look right for a jacket. Legs seem like he's wearing inflated jeans. Arms look inflated. I'd be interested to see this working in Torque - with enough animations I would like to buy it.
    #2
    06/21/2007 (7:49 am)
    I think Andy pretty much covered everything, but as a wip goes, great stuff!