Back in the Lab
by David Cobb · 06/18/2007 (5:16 pm) · 4 comments
I'm back. Still using TGB. A hard drive crash took down my scratch-built game engine (and 3 game prototypes in progress) so I'm really glad I picked up TGB! :D
Felix Crocker, Gentleman Rocker was safe on my other hard drive, but I've decided to throw it on a back burner. The animation was killing me dead. That and a couple collision problems I was having made the decision for me. I'll be continuing to kick it around whenever I feel like making some more pixel animations, but for now it's on hiatus.
The good news is that I've been working on a top-down space shooter game. Picture Escape Velocity, but with all that silly politics and trading excised, new combat controls...
...and with a hip-hop soundtrack.
"Lame! Where are the screenshots?"
I'm trying this time to not throw a bunch of art and things out there before I have them in a functioning game. I'm plugging away on the prototype (currently refactoring the first iteration) and I should have some pics and maybe a video to post later this month. With this being my first real project commitment since completing work on my first professional game (Saints Row), I'm quite excited with how it's shaping up.
Felix Crocker, Gentleman Rocker was safe on my other hard drive, but I've decided to throw it on a back burner. The animation was killing me dead. That and a couple collision problems I was having made the decision for me. I'll be continuing to kick it around whenever I feel like making some more pixel animations, but for now it's on hiatus.
The good news is that I've been working on a top-down space shooter game. Picture Escape Velocity, but with all that silly politics and trading excised, new combat controls...
...and with a hip-hop soundtrack.
"Lame! Where are the screenshots?"
I'm trying this time to not throw a bunch of art and things out there before I have them in a functioning game. I'm plugging away on the prototype (currently refactoring the first iteration) and I should have some pics and maybe a video to post later this month. With this being my first real project commitment since completing work on my first professional game (Saints Row), I'm quite excited with how it's shaping up.
About the author
Recent Blogs
• Oddly Satisfying• Fruits
• Animation sucks
• Torque Game Builder FTW
• Plan for David Cobb
#2
06/19/2007 (6:01 am)
Opps **quickly edit's out embrassing misunderstanding!**, yeah, Felix Crocker, Gentleman Rocker is great name David :0D
#3
Look forward to seeing your progress!
--clint
06/19/2007 (8:18 am)
Escape Velocity r0x0rs my s0x0rs. TGB is a great environment for making EV type games -- I did a fair bit of work on AI for a top-down EV type game in TGB and posted about it a while back -- you're welcome to take any of the source code or assets that you might care for.Look forward to seeing your progress!
--clint
#4
Clint: Thanks for the heads up on that. I think I remember seeing that post, but I was still working on a side scrolling brawler at that point. I do have some plans for my AI already but I'll definitely take a look at your project. Looks like fun. :)
06/19/2007 (12:21 pm)
J Lesko, Leroy: I do love the name for that game. I will be getting back to that eventually.Clint: Thanks for the heads up on that. I think I remember seeing that post, but I was still working on a side scrolling brawler at that point. I do have some plans for my AI already but I'll definitely take a look at your project. Looks like fun. :)
Torque Owner J Lesko