Introducing TXB!
by Thomas Buscaglia · 06/13/2007 (10:51 pm) · 12 comments
That's right, feast your eyes on the brand new Torque X Builder!

Ok, so it's nothing new...
Here's the skinny: due to overwhelming confusion concerning Torque Game Builder X (TGBX) and what the heck it was, we decided to rename it to Torque X Builder (TXB). It's still got all the same functionality, but now it's got a more meaningful name, thus making oral recital of our tech product line 27% less likely to induce seizures.
One last time:
Torque X Builder is the level builder for Torque X, previously known as TGBX.

Ok, so it's nothing new...
Here's the skinny: due to overwhelming confusion concerning Torque Game Builder X (TGBX) and what the heck it was, we decided to rename it to Torque X Builder (TXB). It's still got all the same functionality, but now it's got a more meaningful name, thus making oral recital of our tech product line 27% less likely to induce seizures.
One last time:
Torque X Builder is the level builder for Torque X, previously known as TGBX.
About the author
Formerly GarageGames designer and gameplay/engine programmer of 5 years. Founder and President at Flying Mongoose Labs, Lead Gameplay Engineer and Senior Designer at LumaArcade, head of the Las Vegas chapter of the IGDA.
#2
06/14/2007 (1:03 am)
When is that platformer starter kit coming out. It seems to have been on the promised soon list for a long time now. GG is starting to get a reputation as a team of starters and lacking any finishers!
#3
06/14/2007 (1:18 am)
@Peter--this has been covered a couple of times, but it's timed for marketing purposes with the release of the Creators Club/Torque X 1.0 release date--which is controlled by Microsoft. Both the platform starter kit and Torque X 1.0 have been ready for quite some time.
#4
06/14/2007 (1:22 am)
As a matter of fact, the Platformer Kit, along with Torque X 1.0, has been done for several months now. We've been waiting on some pending details from Microsoft regarding the Creator's Club bundle deal for quite a while (specifically, a web API to verify Creator's Club members). Regardless, we plan to be releasing both within a week from today and I guess Creator's Club members will just have to wait for MS to hook everything up to get their free TXB licenses. It's a shame that our reputation is suffering, because we've had the release builds sitting around collecting dust for a long time.
#5
I had to borrow my friends name and credit card in England to buy the membership.
I just hope people like me (in Thailand) could buy the bundle deal from garagegames instead of Xbox-Live.
Aun.
06/14/2007 (2:04 am)
It really sucks that MS wouldn't let people in certain counties sign for the Creator's Club membership. I had to borrow my friends name and credit card in England to buy the membership.
I just hope people like me (in Thailand) could buy the bundle deal from garagegames instead of Xbox-Live.
Aun.
#6
06/14/2007 (8:01 am)
What really sucks is that this has been said like 10 times if you kept up to date on it Peter...
#7
06/14/2007 (10:01 am)
Yay! I love TGBX Builder Extreme for Torque!
#8
Please stop. I want to play with shaders in TGEA right now.
06/14/2007 (11:29 am)
Sweet Zombie Jesus! Too many cool engines.Please stop. I want to play with shaders in TGEA right now.
#9
Same here (South Africa), but I looked up a London code and voila, worked like a charm ;p
06/14/2007 (12:21 pm)
@Aun:Same here (South Africa), but I looked up a London code and voila, worked like a charm ;p
#10
06/14/2007 (12:43 pm)
Is it compatible with TGB? Can I create levels in TXB and use them in TGB?
#11
No. TGB has it's own editor. TGB and Torque X have very little to do with each other from the end user's perspective, except for a common "look and feel" in the editors.
06/14/2007 (2:10 pm)
Quote:
Is it compatible with TGB? Can I create levels in TXB and use them in TGB?
No. TGB has it's own editor. TGB and Torque X have very little to do with each other from the end user's perspective, except for a common "look and feel" in the editors.
#12
06/14/2007 (5:46 pm)
very cool, i also like the hints at 3d i see sprinkled around... being new to the area, I'm glad to hear that GG has been writing it (rather than porting from TGE) 
Torque 3D Owner Will O-Reagan
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