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When you have a document that is ABSOLUTELY CRITICAL and undergoing RAPID CHANGE...

by Jon Frisby · 06/12/2007 (6:09 am) · 6 comments

Make frequent backups, even if it is 236MB.

Because when you're system spontaneously reboots in the middle of saving a change to said document two days before the big presentation where you need it, there's a good chance you won't get it back.

Fortunately for me, I was quite lucky and was able to repair the file in question -- a presentation produced using Apple's Keynote package. In this case the main copy of the gzipped XML that represents the actual content of the document was gone, but a temporary version was entirely undamaged. And since Keynote uses "bundles" (a MacOS construct where a directory looks acts and tastes like a single file from the GUI -- but is still treated as a directory from the shell), all I had to was go in and rename index-temp.apxl.gz to index.apxl.gz, and I was good to go.

Had it been worse, I would have lost a very substantial amount of editing and new content that I had not yet pushed to an off-site location.

*phew*

-JF

#1
06/12/2007 (7:22 am)
Or, use a PC. :)
#2
06/12/2007 (8:41 am)
Quote:Or, use a PC. :)
Good one :0) Glad you didn't have to redo your presentation Jon!
#3
06/12/2007 (9:03 am)
The Mac-sucks jokes would be funnier if I had had more than 2 hours of sleep. *yaaaaaaaaaaawwwwwn*
#4
06/13/2007 (4:26 am)
Macs suck for some things, but are great for other things.

I can't get into the whole Mac thing myself, something about them seems too girly to me. That and their OpenGL support is weak, which is surprising given that they don't have any other option.
#5
06/13/2007 (12:27 pm)
I know where you're coming from on the subject of "weak OpenGL support", but despite that idTech 5 just got shown off at WWDC pumping 20GB of textures for one scene.

Perhaps there's some big changes coming in Leopard (MacOS X 10.5) that haven't been widely announced yet...
#6
06/13/2007 (7:51 pm)
I saw a video of that presentation, unless you're John Carmack it doesn't seem like you have any influence over OpenGL errors.