TGEA bling
by ando · 06/11/2007 (4:43 pm) · 31 comments




BLING BLING, maybe 4 pics is a but much but hey you need broadband in your life.
Been busy doing various contracts and finally got the chance to work with TGEA. I have been wanting to have a crack at TGEA for a while now and building this sewer system was a good introduction, water, lights, shader tricks etc... I think it is important to be subtle with shaders and bling bling FX, I see some newer games that go too far with shiny shaders and everything can look plastic.
I really enjoyed playing with the eye candy extras TGEA offers and hope a few more TGEA contracts come my way so I can tinker with it some more, any work really, TGE, TGEA, whatever drop me a mail.
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#2
We're always looking for more volunteers BTW, if you're bored and haven't got anything better to do. ;)
-Sparkling
http://www.visionsgame.com
06/11/2007 (6:18 pm)
Beautiful interiors here. Nice work! I especially like the texture you got on the cement walls in the tunnels there. We're always looking for more volunteers BTW, if you're bored and haven't got anything better to do. ;)
-Sparkling
http://www.visionsgame.com
#3
06/11/2007 (6:22 pm)
looks really good
#4
06/11/2007 (6:31 pm)
NICE!! Really digging this, has almost the same feel as HL2. Moar pixs please :)
#5
06/11/2007 (6:58 pm)
yumm.
#6
That HAS to be the most cleanest, most hygenic sewer system Ive ever seen -- EVER...
And Ive worked in industrial sanitation..... :)
Your lighting makes this !
06/11/2007 (7:10 pm)
Very nice looking work, but .....That HAS to be the most cleanest, most hygenic sewer system Ive ever seen -- EVER...
And Ive worked in industrial sanitation..... :)
Your lighting makes this !
#7
06/11/2007 (7:14 pm)
lookin sharp
#8
if not then what did you build it in? the lightmaps look awesome.
please share you lighting techniques with us!
06/11/2007 (7:19 pm)
was that lighting done in constructor?if not then what did you build it in? the lightmaps look awesome.
please share you lighting techniques with us!
#9
06/11/2007 (7:43 pm)
nice job as always ando.
#10
06/11/2007 (8:15 pm)
Sweet!
#11
06/11/2007 (8:52 pm)
Nice work, it looks great.
#12
06/11/2007 (8:58 pm)
Stunning. I'm with James... share a bit of your lighting technique with us. :)
#13
Any chance of sharing your texture technique. Do you take your own photo textures?
06/11/2007 (9:05 pm)
Looking damn good!Any chance of sharing your texture technique. Do you take your own photo textures?
#14
The lighting is all done in-game, start with a sg_default, then make it your own, test and retest in one small area of the mission then copy paste all over.
The textures are photo based, mixed with some texture packs I got over the years. I use photoshop and usually layer up various textures to create new textures, I rarely start from scratch but sometimes it is required. Normal maps are generated with the nvidi photoshop plugin.
06/11/2007 (11:30 pm)
Thanks guys, The lighting is all done in-game, start with a sg_default, then make it your own, test and retest in one small area of the mission then copy paste all over.
The textures are photo based, mixed with some texture packs I got over the years. I use photoshop and usually layer up various textures to create new textures, I rarely start from scratch but sometimes it is required. Normal maps are generated with the nvidi photoshop plugin.
#15
06/11/2007 (11:53 pm)
Very good texture and lighting work.
#16
06/12/2007 (1:38 am)
amazing, can't wait to see more of your work.
#17
06/12/2007 (1:51 am)
Superrealistic look as always, good job!
#18
06/12/2007 (2:54 am)
I think Daniels right, I would expect to see some staining in parts of the concrete. It looks great, but too uniform. I think thats the only bit thats missing.
#19
06/12/2007 (3:04 am)
Have to agree with everyone... Looking reallly goood!
#20
06/12/2007 (4:48 am)
WOW, TGEA really kicks you know what, great screenies ando! :0) 
Torque Owner Adam Beer
Ignition Games Inc.