Being Confident
by Stephen Burns · 06/08/2007 (1:33 am) · 3 comments
Hello All
This is from a part of my mega blog written on the 6th in which I wrote about 6000 words. I share some of my thoughts on all the areas I feel that I am involved in when I produce a game. I got back into production on March the 26th after I returned from holidays overseas. Now its June the 7th and we have our first product on the market. Also we have another product coming out next week. And the week after that another product. The good news is we have about 4 weeks between the 3rd and 4th products release date :).
Click Here
Confidence for me comes from a solid plan and a clear vision for the company.
So I have a overall 1 year plan and 2 year plan. Get confident by getting
educated and aware of the whole business. Get confident in knowing that if your
first game is not successful according to your success markers, your ok. The
two biggest things you can lose is "time and money". You will however gain
experience and you will grow as a person. For a investment of 6 months part
time and about $ 2000 US dollars I believe this is a very cheap eduction course.
Also from putting together a product and giving it a go you will have something.
Personally for me I feel it is great. I will have lots of products at the end of the
year and a lot of experience in lots of areas. I have gained people skills,
management skills, art skills, marketing skills, project development skills, website
development skills, design document skills etc... Look at all these things I am
gaining this year from my investment of time and money. I think and feel this is
making my resume look "hot". If I go do a 1 year course in the city to round off
my art skills I am a game making machine. Companies who hire people like
confident people and they like to see commitment. What better commitment can
you have then 1 to X products you have created and invested in!.
In 2005 I played World of Warcraft for a solid year. It costs me about $780 which
was $100 AUD for the game, $ 280 for the sub and $400 for a flat panel monitor
(easy on the eyes for extended raiding sessions). So if I invested that $800 AUD
into hiring a coder plus my time and effort I could of created a product across
that year (a simple one). I would have gained valuable skills and would of
progressed in the real world. My epic items in World of Warcraft got made
redundant when the rules changes and the level cap was lifted to 70. So I made
a loss on my 2005 investment as now I am not leet in PVP anymore ;). Also one
of my simple products this year only cost $800 so a simple game can be done.
Main points.
* Only invest what you budget can handle ( $1000 to $ 5000 a year?)
* Get confident in your time table and plan
* Balance your time table and don't over commit
* Select simple projects and work your way up to bigger projects
* Be aware of the gains you are receiving by investing into your business
* Get and ask for support from your family and indie friends
* Treat your business like hobby. Instead of $100 a week on Golf invest it into
your business
Here is a look at Molipops timeline across 50 days of production.

This is from a part of my mega blog written on the 6th in which I wrote about 6000 words. I share some of my thoughts on all the areas I feel that I am involved in when I produce a game. I got back into production on March the 26th after I returned from holidays overseas. Now its June the 7th and we have our first product on the market. Also we have another product coming out next week. And the week after that another product. The good news is we have about 4 weeks between the 3rd and 4th products release date :).
Click Here
Confidence for me comes from a solid plan and a clear vision for the company.
So I have a overall 1 year plan and 2 year plan. Get confident by getting
educated and aware of the whole business. Get confident in knowing that if your
first game is not successful according to your success markers, your ok. The
two biggest things you can lose is "time and money". You will however gain
experience and you will grow as a person. For a investment of 6 months part
time and about $ 2000 US dollars I believe this is a very cheap eduction course.
Also from putting together a product and giving it a go you will have something.
Personally for me I feel it is great. I will have lots of products at the end of the
year and a lot of experience in lots of areas. I have gained people skills,
management skills, art skills, marketing skills, project development skills, website
development skills, design document skills etc... Look at all these things I am
gaining this year from my investment of time and money. I think and feel this is
making my resume look "hot". If I go do a 1 year course in the city to round off
my art skills I am a game making machine. Companies who hire people like
confident people and they like to see commitment. What better commitment can
you have then 1 to X products you have created and invested in!.
In 2005 I played World of Warcraft for a solid year. It costs me about $780 which
was $100 AUD for the game, $ 280 for the sub and $400 for a flat panel monitor
(easy on the eyes for extended raiding sessions). So if I invested that $800 AUD
into hiring a coder plus my time and effort I could of created a product across
that year (a simple one). I would have gained valuable skills and would of
progressed in the real world. My epic items in World of Warcraft got made
redundant when the rules changes and the level cap was lifted to 70. So I made
a loss on my 2005 investment as now I am not leet in PVP anymore ;). Also one
of my simple products this year only cost $800 so a simple game can be done.
Main points.
* Only invest what you budget can handle ( $1000 to $ 5000 a year?)
* Get confident in your time table and plan
* Balance your time table and don't over commit
* Select simple projects and work your way up to bigger projects
* Be aware of the gains you are receiving by investing into your business
* Get and ask for support from your family and indie friends
* Treat your business like hobby. Instead of $100 a week on Golf invest it into
your business
Here is a look at Molipops timeline across 50 days of production.

About the author

Torque Owner Christopher Dapo
- Ronixus