Recent Artwork
by Tim Heldna · 06/06/2007 (5:09 am) · 14 comments
Iraqi Soldier:
3376 polys Diffuse Maps: 1024x 1024 body; 512 x 512 face/hands Normal Maps: 1024x 1024 body; 512 x 512 face/hands Specular Maps: 1024x 1024 body; 512 x 512 face/hands Animations: Various, skinned with Physique



Video Preview: IraqiSoldier.exe (Bink Exe | 4.79 MB)
Iroquois Helicopter
2836 polys Diffuse Maps: 1024 x 1024 body; 256 x 256 glass; 512 x 512 blades(.ifl) 0-20 Normal Maps: 1024 x 1024 body Specular Maps: 1024 x 1024 body Animations: BladeSpin; Door Open; Door Close



Video Preview: IroquoisHelicopter.exe (Bink Exe | 4.22 MB)
Quite a while back I submitted a helicopter resource that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on Turbo Squid. Please note that this model is not pre-configured for the Torque engine.
I will be adding more of my work to Turbo Squid in the near future.



Video Preview: IraqiSoldier.exe (Bink Exe | 4.79 MB)
Iroquois Helicopter



Video Preview: IroquoisHelicopter.exe (Bink Exe | 4.22 MB)
Quite a while back I submitted a helicopter resource that included a free helicopter model. I've since completely re-done the model (pictured above) and made it available for sale on Turbo Squid. Please note that this model is not pre-configured for the Torque engine.
I will be adding more of my work to Turbo Squid in the near future.
About the author
Recent Blogs
• BCS Street props• Character Pack - Vince
• Progress of our Weapon Pack
• Digital Speedometer
• CD Player
#3
06/06/2007 (7:17 am)
Super-cool, Tim! Looks awesome.
#4
Are you planning on turbosquidding the soldier too?
BTW: One thing I've noticed from some TS models, is that they dont tend to use photoshop for thier textures. It's pretty annoying to have a great model, but have the texture non layered so that you cant repurpose it with different decals (I'm specifically thinking of aircraft models with markings that you'd like to change but cant because theyre baked into the diffuse with lighting applied etc). Suggest using photoshop and keeping the layers AND having a flattened jpeg or whatever too.
06/06/2007 (7:25 am)
Nice one Tim. Just wondering, is it just me, or do the soldiers feet look a bit small?Are you planning on turbosquidding the soldier too?
BTW: One thing I've noticed from some TS models, is that they dont tend to use photoshop for thier textures. It's pretty annoying to have a great model, but have the texture non layered so that you cant repurpose it with different decals (I'm specifically thinking of aircraft models with markings that you'd like to change but cant because theyre baked into the diffuse with lighting applied etc). Suggest using photoshop and keeping the layers AND having a flattened jpeg or whatever too.
#5
I also agree with Phil, although I would have suggested the Gimp rather than Photoshop, but only because I am poor!
06/06/2007 (7:41 am)
Nice work Tim. I also agree with Phil, although I would have suggested the Gimp rather than Photoshop, but only because I am poor!
#6
I agree with you both, PSD's will be included from now on. I'll update the helicopter to include PSD's as well.
The Iraqi won't be on TS as he's being used in a game however I will be placing characters on TS at some stage, fully rigged and animated of course.
Here's one I did under contract. Working on a contractual basis has been a good learning experience.
High Roller Male Video
06/06/2007 (9:44 am)
Thanks for the comments guys.I agree with you both, PSD's will be included from now on. I'll update the helicopter to include PSD's as well.
The Iraqi won't be on TS as he's being used in a game however I will be placing characters on TS at some stage, fully rigged and animated of course.
Here's one I did under contract. Working on a contractual basis has been a good learning experience.
High Roller Male Video
#7
06/06/2007 (12:14 pm)
Nice work Tim. Great details.
#8
06/06/2007 (4:28 pm)
Hope it's not again about shooting Iraqis?
#9
06/06/2007 (5:32 pm)
High qual, now where's the weapon pack? :P
#11
06/06/2007 (8:09 pm)
Go Tim, Go! Fantastic stuff, real clean! :0)
#12
06/06/2007 (8:26 pm)
Awesome work... Nice detail on both models!
#13
We will do a pic of the day soon with a playable demo.
06/11/2007 (11:02 am)
This week and the next we will be finishing the weapon pack. We are not sure where it will be published. We will contact GG to see if they're interested, else it will appear on turbosquid.We will do a pic of the day soon with a playable demo.
#14
06/26/2007 (12:37 pm)
Those models are amazing
Torque 3D Owner mb
can i join your team?