Plan for Tony Richards
by Tony Richards · 08/15/2001 (8:48 pm) · 1 comments
My previous plan wasn't fully implemented. I made the T2 map (really cool map used for bomber qualfication) and did some server-side scripting, but it wasn't enough to be considered a MOD.
With my recent purchase of V12 engine, I've begun programming my "dream" game, so I'll skip creating the T2 MOD...
I have most of the game details worked out in my head, so I need to put them down on paper so I won't forget and so I can provide others with details.
Once I've mastered converting models into V12 models and animation files then I'll start adding real models instead of stand-in models.
I'm not a great modeler so I'll probably need a bit of help in that department, so I'll have to spend some money to get pro's to work on the models.
While pro artists are working on the artwork, I'll add the necessary features to the V12 engine to make the game come to life.
With my recent purchase of V12 engine, I've begun programming my "dream" game, so I'll skip creating the T2 MOD...
I have most of the game details worked out in my head, so I need to put them down on paper so I won't forget and so I can provide others with details.
Once I've mastered converting models into V12 models and animation files then I'll start adding real models instead of stand-in models.
I'm not a great modeler so I'll probably need a bit of help in that department, so I'll have to spend some money to get pro's to work on the models.
While pro artists are working on the artwork, I'll add the necessary features to the V12 engine to make the game come to life.
About the author
I am the founder of IndieZen.org, a website dedicated to the Indie 2.0 Revolution where a number of Indie game development studios and individuals collaborate and share a suite of custom built open source game development tools and middleware.
Jay Ellsworth