Game Development Community

Random Mission Pack:It's not dead!

by Richard_H · 05/30/2007 (11:57 am) · 10 comments

My previous blogs can be found here(First and Second)

I doubt any of you remember, but I have been working on a code-pack for TGE (though it should work in TGEA) called the Random Mission Pack. This pack makes it easy to add random mission generating capabilities to your existing game. It consists of an additional C++ file and several script files. The only thing that remains is finishing an example of a random city. The city is made of a bunch of modular difs all stuck together by the computer. All the user has to do is input a size for the grid the city will be placed on.
Here is what I have so far:
(be warned, it's programmer art)
img338.imageshack.us/img338/1061/screenshot00500002eu1.pngA view from above
img338.imageshack.us/img338/2989/screenshot00500001kd1.pngA closer view

I still need to replace some of those blank places with small stores. If anyone is willing to make some art to go with this (there could be some payment), email me at j a vag ame r _at_ m ac -dot- c om (w/o the spaces).

#1
05/30/2007 (12:05 pm)
Oh, I forgot to mention, what would you be willing to pay for this (assuming the art stays how it is)? Or would you not get it?
#2
05/30/2007 (12:50 pm)
I would buy it... I'm interested mostly in code of this, hehe. The art is not important here I think.
#3
05/30/2007 (3:43 pm)
Just a little tip: check out the 3D-Diggers City-Packs!
(Streets, buildings, roadsigns & co )

www.3d-diggers.de
http://www.3d-diggers.de/webshop/default.php?cPath=43_49
#4
05/30/2007 (4:26 pm)
Would it work for connecting DIFs? Like caves for example?
#5
05/30/2007 (7:10 pm)
It would definitely work for caves, it would work best if they are all the same size, but it wouldn't be hard to accomidate different sized caves. It's rather flexible, only the backbone is in C++, all the rest is in script.
#6
05/31/2007 (2:19 am)
This is interesting, i think i would buy it. Not for my current project but for one that is on the white board scheduled for design and concepting. INteresting stuff.
#7
05/31/2007 (6:27 am)
This is really cool. Would be an awesome way to create random car racing tracks. I would probably pick this up but right now Im swimming in work and wouldn't be able to touch it for a while.

One suggestion for your consideration though- the more polish you put into this, the more people will want to buy it. This has really great potential... great job!
#8
05/31/2007 (9:13 am)
It would be nice to see curved roads connecting correctly.
#9
06/03/2007 (12:57 pm)
Impressive. I like the way this is turning out.

Are the buildings all made of the same size blocks (with varying heights) stuck together, or are there a range of size?
#10
06/03/2007 (5:17 pm)
Francis, every tile is the same size (24 x 24) and just stuck together. I made a flash video to explain how this level was made (acutaly a slightly newer level), http://java-addict.tripod.com/RandomMissionPackHow.swf .