Game Development Community

Next steps - getting TGB into an arcade cabinet

by Manjit Bedi · 05/23/2007 (6:08 am) · 6 comments

Sometime, I need to progress one of the key requirements for this project.

The game is to go into an arcade cabinet. The game is going to be an art piece for a contemporary artist.

I am currently doing my development work using TGB 1.1.3 on a Mac Powerbook. So far so good.

But when I need to start doing some testing with the USB controls I do wonder if I will need to get the game working on Windows based system.

It seems there are few other people out there who have been using arcade cabinets and running Torque based games. Any caveats?

M.

#1
05/23/2007 (6:16 am)
You should talk to the Orbz developers. They had an Orbz arcade cabinet.
#2
05/23/2007 (7:03 am)
i built my own MAME cabinet (and i love it!). as far as controls go, mine are wired up to a controller that plugs into the computer via USB. the controller translates the sticks/buttons into keyboard commands. so basically the controller board is a programmable keyboard, that comes with software to set it up. if your cab can use something similar, it will be trivial to implement for your game because it'll be just like using a keyboard.

feel free to email me if you'd like links to websites to order the parts. i should be able to dig them up.

farm1.static.flickr.com/78/154575131_10f875befe.jpg?v=0
#3
05/23/2007 (8:56 am)
Oh my god. I just thought of something. I recently threw out a whole ton of CRT Monitors I'd been keeping around but not using since I switched to my nice TFT's. But an arcade CAB would be absolutely ideal for a good quality CRT!!! theyre so much brighter for that!!!

Hmmm.. now I will have to see if there are any left, think I saved one.
#4
05/23/2007 (10:22 am)
That MAME cabinet is freaking awesome. Nice work.
#5
05/23/2007 (2:35 pm)
Quote:That MAME cabinet is freaking awesome. Nice work.
I'll second that motion! ;)
#6
05/23/2007 (5:37 pm)
I built a MAME cabinet a few years back as well. There are different ways to interface the controls.
Usually the controls use a keyboard emulator board, like IPAC (www.ultimarc.com/ipac1.html) or KeyWiz (groovygamegear.com/webstore/), and then it looks like keystrokes to the game. Also I've seem gamepads hacked, and then it looks like a joystick/gamepad to the game.

There's a site www.arcadecontrols.com which is a wealth of info on this subject. Also there is a book out (written by the site's owner) that goes into a lot of this detail as well. It's called Project Arcade: Build Your Own Arcade Machine .