Game Development Community

Gwaaaarrr!

by Phil Carlisle · 05/11/2007 (7:15 am) · 15 comments

Oh man, has it been that long since my last blog?

We're heading into the summer months now, which is a damn good thing for me, because I'm completely beat. I recently this week finished up a contract as an Expert witness in a court case. The case is still ongoing so I wont talk about the case itself, but suffice to say it was a LOT of work and definitely has left me drained.

In the meantime, I've moved house, started buying a house, been running around organising a new project event we're putting on with the Uni and trying to organise some PhD stuff for myself and a student.

Anyway, lets just accept the fact that I'm busy, but thats not what I wanted to talk about.

What I wanted to talk about, is my realisation this week where my real motivation lies. See, this whole court thing has made me think about why I get involved with things and what really interests me. I came to the conclusion it is about the act of creation that interests me. But even further, its the act of creation on a personal scale that interests me.

Let me clarify this a bit.

If you consider the games industry, you can see that there are developers of all different shapes and sizes and working practices. From large corporates like Ubisoft and EA, to tiny devs like Tom and Russ from Sickhead and to some extent GG itself.

What I've realised throughout this whole contract, is that I dont really care about the "big business" aspect of development or life. I like the connection with real people, I like the creativity of the small team. In effect, I realised that my real love lies in working for the likes of Sickhead or GG rather than the machinery of the likes of EA.

Thats nothing particularly unusual I guess, most of us here I think would prefer that. But think about the world and people in general. Most people seem to have that outward gaze, where they seek attention and acclaim, they seek to "get bigger".

Personally, I'd rather have a small group of coworkers and customers which we provide with absolutely heart-felt products to, rather than be more bland and pander to the mass market. The key then comes in knowing the size of that small core of fans and to fix your team size to accomodate that within your own budgets etc.

I think for the next few weeks I'll take a break from the puter, let the brain calm down a tad, while Thomas is away in Thailand I can relax a bit and not feel so bad :) then we'll start in on finally shipping our products. Air Ace is likely NOT going to be our first product out. Too many issues to bother talking about, but we're well along the way to turning over its sister product, which I'll talk about when its ready to go beta :)

I guess I just wanted to reconnect with the community here at GG and say that I hope you all appreciate the human aspects of this little indie community, because it can easily get misplaced. The fact is, I'd rather spend my time talking dev with lone developers than trying to big up my products in some huge push for extra profits. Sometimes you have to appreciate the humanity of your work as a value in itself. The fact that guys like GG exist, even if we dont agree always, at least they are real people and not a corporate face.

.Phil.

#1
05/11/2007 (8:46 am)
I completely agree and can very much sympathize, Phil. After having worked in a couple of huge organizations (Microsoft, ICL) back in Sweden I have found that I am much happier working at a small office (4 people) and working on my game together with Ryan.

I believe that quality of life is the most important thing that you can strive for. Of course, this abstract thing will mean different things for different people, but I have found that this is what I love to do and will continue doing.

Fredrik S
#2
05/11/2007 (9:34 am)
I'm a programmer not a manager. My prev company was a cool small company that wanted to get bigger so I walked. I have no interest in growing or running a large company. I write stuff, I pay my tax and I put my profits in the bank. I don't have my 'partner' suddenly explaining to me how risk = equity yadda, yadda and some more financial sharkese about why I suddenly have 0% in my own company.

I get to decide what I work on when and who I work with and most importantly being able to spend more time with my family (something I failed miserably on while running a company where there were too many people to consider as well).

I've never seen the point of wanting a large company making millions but having to spend millions to keep it running etc. I'd rather make a sizeable chunk that lets me live comfortably with hardly a hassle and being able to sleep at night ;p
#3
05/11/2007 (10:44 am)
Wise words. And you should blog more often than every 2 month! :-)
#5
05/11/2007 (2:11 pm)
I agree that some people search for acclaim but think about it how many people can anyone list off that work at ubisoft or EA, I can't list any, I think the biggest drive is what it has always been and that's money. I think the majority of people out there always tend to look for the way to make more money and then from there make more money because if you do make it rich your life can become pretty easy.

I do think the majority of people would prefer to work on very creative projects with a small team that is fun to work with. But I also think the main focus on people's mind is building a big bank account for the future so they go to the big companies where most of them won't be happy working. I quit a job several months back where I was making very good money (not relted to the games industry in anyway) but I was so utterly miserable working there that it was hurting my life and relationship. So I finally just quit with no job lined up to search for a company I could work with and be happy and as long as I made enough money to get by I will be happy. I've yet to find that dream job and unfortunatly looks like I'll have to go back to a big company for now until I do but on the plus side my relationship has grown greatly from leaving that other job.

So all in all, good luck in all your work I hope to find a job I'm that happy in myself.
#6
05/11/2007 (4:08 pm)
Tom my thoughts exactly, long time fan from many moons ago.
#7
05/11/2007 (4:58 pm)
Being serious now... screw working for publicly owned corporations where the CEO enjoys a multi-million dollar salary vacationing on his yacht while the people that put the blood, sweat, and tears into a game both creativity and physically, yet still struggle to get basic things like overtime pay, paid sick leave, and medical benefits.

Being indie is the place you want to be and it is the creative future of this industry.
#8
05/11/2007 (5:01 pm)
I was thinking Gwar too....


What's a blog without shiny pics though?
#9
05/11/2007 (7:07 pm)
I totally agree.

At least working as an Indie you get 100% credit for your own work but working in big corporations there are always people that seek attention and acclaim wanting to take credit of your work. I am tired of this crap after working in big corporation for many years. But I am still waiting for my opportunity to become an Indie.
#10
05/12/2007 (2:36 am)
I worked for a large corporation and it was horribly impersonal. I walked after 3 years of frustration and lack of personal development and achievement. I felt like I was being held back. I ended up getting a job for a small startup (which I'd never worked for before) outside of corporate. It's amazing the difference in attitude I have where I can actually breath, spread my wings, and be creative with a small tight night group. We keep work fun, feed off of each others energy and love what we do. But I think everyone is different and feeds off of each environment differently. For me I'll take the small team anyday over the large corp.
#11
05/12/2007 (5:10 am)
i also worked for a large corporation in NY... a (so called) Fortune 500 Company... but my experience was quite a decent one...

the programming team grew pretty close, sorta like troops in combat... the pressure was always on, the deadlines were always looming... but we wound up watching out for each other, opening up and sharing personal stuff...

as time passed, a core group of unapproachables (not really, the others were just scared of us i think) grew from the coders, a few from marketing, one or two from admin, and the customer support group, developed into an extended family...

we took weekend getaways together... used one of the girl's homes in Pennsylvania as the base for paintball and rafting excursions... my home (a few miles north of Peekskill) was the jumping off point for ski trips and the annual fall walkabouts to Bear Mountain to catch the autumn leaves changing...

the sign outside my glass monkey cage (what we called the room in which 3 of us coders worked) intermittantly changed from 'Don't feed The Programmers' to 'Psychiatric Help $5 Hour/ Abuse $10 Extra'...

each of us bought something unique and special to the mix... guys, girls.. russian, philipino, chinese, korean, american from all walks and ethnicities... hi maintainence, materialistic... sensitive, kind...

it was really good times... we still get together, years after the software dev division was downsized out of existance... and the towers across the street came down, ending the lil world that evolved in their shadows...

if i could be guaranteed another group like that, i'd consider going back to the 9 to 5... well, for a while at least :)

--Mike
#12
05/12/2007 (9:01 am)
I sadly am trying to answer this post but it's like I have too many people inside me telling me different ways to answer. I have the researcher inside me completely agreeing, wanting to quit my job and go back to school and study and study. I then have the worker in me who agrees by way of coming to this same conclusion not too long ago; I want to worry about me and my efforts not someone elses, or the "whole". Then there is the corporate man, the competitive edge of me who wants to control big business, wants to lead and set examples, build businesses and become a politician. I'm not quite sure who I am from week to week, so today I'll say "I Agree!"
#13
05/12/2007 (10:22 am)
er..hello mr phil :) - been a while :p
#14
05/12/2007 (3:06 pm)
I think with corporations it's also a crap shoot (dice roll).

If you find a place with good people. Good environment then one might thrive.

There are many lessons learned from the big game companies that we can apply to our smaller scale projects. Take the best and leave the rest.
#15
05/14/2007 (6:09 am)
You know that it's totally unfair to mention Air Ace with no juicy drooling stuff... ;)