A Fresh start
by David Janssens · 05/04/2007 (6:41 am) · 0 comments
The title of this blog couldn't be more appropriate. Since a month now, we moved. We bought a nice house in one of the suburbs of Leuven (Belgium), and have been in a seemingly endless fight with boxes full of stuff ever since. When I started again last week at work, I hadn't seen a running computer in two weeks. Believe me, there isn't much else you think about when you have two weeks to get your new house how you want it to. With some time-consuming tasks that need to be done before you can put all the furniture in, thinking about games and working on them is the last thing on your mind.
Such a forced break isn't all that bad, however. It lets your subconscious work things out for you. For example, I was considering getting some people together to work on a MMO for the famous (and by now also infamous) Dream Games Contest. I say 'infamous' because it seems that all the active Torque users seem to be getting fabulous ideas for some MMO, and nothing else is done any more. It isn't the case, but the contest has been very visible at the moment. I guess that will become less, as more and more of the teams that don't have a good working strategy, or simply lack the time, drop out.
Considering the MMO in my case, I have decided to work some more on my 'Nebula Universe', and to start working at the 'fleshing out' of the parts. I'll be doing that by using the TGE + MMO Kit by Dream Games to create some snack-sized adventure games, each set into a different part of the universe and/or the current timeline. At the same time, I'll have the needed information to get the website up and running in the form I would want to have it.
I'm still thinking of working on a casual game (NO Connect 3 derivative, spare me), but that will be as a side-project only, and will be done in TGB. If not for being able to get my thoughts elsewhere, it will be a nice thing to have another project with TorqueScript, to learn it in different circumstances.
Such a forced break isn't all that bad, however. It lets your subconscious work things out for you. For example, I was considering getting some people together to work on a MMO for the famous (and by now also infamous) Dream Games Contest. I say 'infamous' because it seems that all the active Torque users seem to be getting fabulous ideas for some MMO, and nothing else is done any more. It isn't the case, but the contest has been very visible at the moment. I guess that will become less, as more and more of the teams that don't have a good working strategy, or simply lack the time, drop out.
Considering the MMO in my case, I have decided to work some more on my 'Nebula Universe', and to start working at the 'fleshing out' of the parts. I'll be doing that by using the TGE + MMO Kit by Dream Games to create some snack-sized adventure games, each set into a different part of the universe and/or the current timeline. At the same time, I'll have the needed information to get the website up and running in the form I would want to have it.
I'm still thinking of working on a casual game (NO Connect 3 derivative, spare me), but that will be as a side-project only, and will be done in TGB. If not for being able to get my thoughts elsewhere, it will be a nice thing to have another project with TorqueScript, to learn it in different circumstances.
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