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The last year in review - post #1

by Adrian Wright · 05/01/2007 (7:47 am) · 4 comments

Ok Max Gaming has been around making games for about 6 years now, but this month is the one year anniversary of the full team going full time, woot!!!!!

Over the last year and a half we switch to doing a good bit of contract work, joining forces with our long time friends at 21-6 on some very neat stuff.

In the last year we have added two key components to our staff, allowing us to take on more challenging and different ventures, and I would like to introduce these newer MGT staff:

Judd Pickell - Web and Java Programmer. Judd is currently working on something new for our Dark Horizons community which should go live here in the next couple of months, along with working on our next gen of persistent games. Judd joined us in January 2007.

Judd at his first GDC:

cvs.mgtgames.com/~mgtfiles/office/Photo0023.jpg
Tim Newel - Tim has stepped up and taken the Lead programming slot here at MGT. After working on various projects with Tim over the years, it was a no brainer for us to welcome him into the fold. Unfortunately for Tim the week he moved to Ohio from Tennessee this year we had a foot of SNOW!!!. Tim actually became a fulltime employee last June 2006 and has continued to add to the success of the company.

Tim at his new Desk:

cvs.mgtgames.com/~mgtfiles/office/Photo0001.jpg
I don't want to forget to mention our long time team members and employees so here we go:

Logan Foster- my creative counterpart and good friend over the years. Couldn't do it without him.
Ed Gardner - though still working part time on Biz Dev stuff, Ed will soon be consumed by the dark side of game development :)
Sebastien Bourgon - Has come a long way, knows torque in and out and is working along with Judd on somethine special for our DH: Lore Invasion community.
Matt Mittman - about to make the long drive to Ohio for the summer, Matt was the lead artist on our first contract gig Desert Gunner (Coin-op) and did a fabulous job.

Special mention goes to Nauris Krause who isn't a offical MGT employee but without his great work on projects like Kachinko, Evolver and a couple I can't yet mention, we would not have gotten such great 2D art.

Going to break this post up into two, so I don't bog down this post with a bunch of pics. checkout the next post with pics of our new digs.

Click Here

#1
05/01/2007 (8:46 am)
Awesome! MGT is kicking butt :)
#2
05/01/2007 (10:31 am)
I think this is the first time I've seen a picture of Judd... nice to be able to place a face to the person on IRC all the time. :)
#3
05/01/2007 (11:00 am)
i should note that Keith is a very active part in keeping the Lore community going, and is playing a key role in the upcoming community release.

And we may have another game Keith is responsible for coming soon :)
#4
05/01/2007 (12:22 pm)
It`s a pleasure working with you guys :)