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Been a while - GG::IoM(Blog1);

by Christian S · 04/30/2007 (3:38 pm) · 2 comments

Howdy again folks, It's sure been a while!

www.islesofmidgard.com/various/IoM-Poster01.jpg

So what on earth have been happening at this end since my last .blog, well I have been busy, really busy trying to accomplish what is truly insane, I'm still working at our MMORPG.

Right after my last .blog I headed into the directions of all the areas I mentioned, learning things very slowly and not at all at an optimized pace. But at least I never got bored, when something became too complex or I was stuck on something -I merely dived into one of the other areas. Thus did I actually improve my skill set and the project moved ahead slowly.

At some point I realized though that all was in vain if the code was not there, so I did try and focus a bit more on C++/Torque script. But changing TGE 1.3 to my needs was simply to troublesome. And then I suddenly saw that a set of tutorials was to be completed that dived into an explanation of the various resources needed for a mmo base. Soon this tutorial project changed into a promise of a code base being released.........

So I did turn away from code again, as I was having a real hard time understanding it (Taking the proper time to do it) and awaiting the code base that would come. Time passed and I was focusing more on the npc's, quests, graphics and ... Doing too little!

Ok, where am I getting at! Well, first of making a game, any game that is, is really hard work and needs proper attention. So 1st April last year I quit my nicely paying job to pay full attention to my game project. It all was cool, except for the fact that I still tried to cover all areas of the project and I kept awaiting the 'final edition of the code base that would make my dream'. But this year something really good happened..........

In the process of re-writing the design document once again, to make it more readable and only have the essence of the project I saw that Dream Games Inc announced that they would make a 1 year game contest. I saw this as an opportunity to brace myself and actually get some focus lined out. So I completed the Design Document in a couple of days and submitted our project to their contest. I would like to mention that they use a slightly modified version of a NDA that I have developed and which are free for DL/Use at my site.

Having no working code base at all for our project I decided that the Download of the TGEA based Titas would continue until our team had set up a server with MySql/ODBC, Php, SVN, etc... This was completed shortly after our submission to the contest and Titas Ver. 117 are the core base of our now running Alpha Game Server (AGS).

- o -

So, what is it we have running at that server? Well it's our planned mmorpg Isles of Midgard (IoM). IoM have no professions/classes in which the player is locked and any character can do anything all the others can, all it takes is changed play style.
Our skills are divided into 2 types, Default that comes free to any character, and Learned that are gained from doing quests and/or seeking up Npc's. Furthermore the skills are classified as either Primary, secondary or tertiary skills. And based on the characters STATS the skills are placed in the various classifications. The only thing that classification of skills do, are using different mathematics to calculate skill up possibility and decreasing of unused ones.

Our game is also heavily based on Faction. Faction(s) are a direct result of game play and it impact/inflict on how gods, other races, monsters, animals, spirits and human Npc's react towards the character. So all it takes to travel from Odins favorite to Lokis is actual game play.


I could rant on but I should give you folks some 'Draft tasters instead'......

Every Wendesday 3+ of our team meets and after the meeting I spend a day thinking everything over. Next day I create and mail DevNews to our team. This is really good for the teamspirit.

This is the planned Background for the MainMenuGui in which one agrees to the Eula, enters username/password and selects the character planned for use

Should anyone need 2D maps for orientation, we will have these as well. They are being made in Campaign Cartographer 3

We have a couple of musicians that are doing stuff like This for our game.

A Small GUI Element that show the passing of game time.

As we have some content managers lined up around the Globe I am currently working on a Content Management System (CMS) that layers the users and keep the content organized in numerous ways

There are so many more things I'd like to throw in but I fear it would be too boring to read. You could on the other hand pop by our game site over at www.islesofmidgard.com

Or pass by my Weekly blog over at Dream Games Inc.

That was 'all' I had to spill for now, hope it was not to light for your taste, if it was it's just too bad -you have to wait to get more ;)

#1
04/30/2007 (6:33 pm)
You have a very clean looking UI ... and it sounds like your whole process of managing the project should work out quite well -- can't wait to see some 'in game' shots ...


#2
05/01/2007 (7:23 am)
Good stuff Christian, keep it up :0) I also look forward to the progress of this project...