Game Development Community

SmokeJumpers - Wildfire behavior & display

by Norv Brooks · 04/26/2007 (9:52 am) · 3 comments

Developing the wildfire behavior and display on screen has taken longer than expected. SmokeJumpers is progressing nicely and my hope is soon to have an alpha demo of Level One ready. Attached are screenshots of wildfire patterns without any attempts to stop the wildfire advancement. Wildfire behavior is not just a random pattern. Wildfire behavior is affected by the environment, e.g. wind direction, wind speed, temperature and humidity. Also affecting the behavior is the fuel, e.g. type - grass only, brush, small trees, large trees or conifer; grade - fine, medium or coarse and fuel moisture. Last but not least, terrain - flat, up or down hill, up or down slope or up or down steep grade. These factors affect the wildfires movement direction & speed, the intensity of the wildfires and whether adjoining fuel will be ignited spreading the wildfire.
members.dslextreme.com/users/vronsoftware/ChilaoFlat1.jpg members.dslextreme.com/users/vronsoftware/ChilaoFlat2.jpgmembers.dslextreme.com/users/vronsoftware/ChilaoFlat3.jpg
members.dslextreme.com/users/vronsoftware/WolfHouse1.jpgmembers.dslextreme.com/users/vronsoftware/WolfHouse2.jpgmembers.dslextreme.com/users/vronsoftware/WolfHouse3.jpg

#1
04/26/2007 (10:59 am)
Looking good!

Looking at those pics I almost get a sense along the lines of Oasis ;p
#2
04/26/2007 (5:43 pm)
sounds great -- forgot all about this project till now ... sounds like you've got some good progress ...
#3
04/27/2007 (4:19 am)
Yeah, good to see the project progressing :-P