Darkwind Official Opening May 4th
by Sam Redfern · 04/26/2007 (1:44 pm) · 2 comments
As you may know, Darkwind: War on Wheels has been in a period of closed testing for the past few months as we have been integrating and balancing substantial new game features. In addition to our racetrack and arena based racing and combat leagues and ladders, we now also have out-of town travel, multi-player squads, and wilderness battles with NPCs and other player squads.
Three of our towns are now live, with more coming soon. With travel times running to tens of hours, on-the-road piracy and a detailed systems-dynamics based economic simulation, trade is a viable gameplay approach that we have put great effort into making possible. Resource locations, distances, and fluctuating piracy levels (which are tied to actual player activity) all contribute to the supply-and-demand calculations underpinning the economy.
We plan to re-open the game next Friday - May 4th. From now until then, we are offering substantially reduced pre-release subscriptions. The game will remain free to play, but many of the more advanced gameplay features will only be available to subscribers.
Thank you for all your support over the past 2 years.. :-)
Sam,
Stephan
-----------
Core Developers, Darkwind.
www.dark-wind.com
Here's some new screenshots..
Speedealer's autoduelling academy.. combat 101: don't get caught out in the open when there's missile launchers around
Gateway Truckstop, an important trading hub on the edge of the Badlands region towards the centre of Evan, our game's continent
You thought arena combats were nasty? Just wait until you get into an out-of-town rumble..
Yeah, we're RPGers, we just love complicated combat systems and critical hits tables
Attacked by Pirates at the Gates of Somerset Town
www.dark-wind.com
Three of our towns are now live, with more coming soon. With travel times running to tens of hours, on-the-road piracy and a detailed systems-dynamics based economic simulation, trade is a viable gameplay approach that we have put great effort into making possible. Resource locations, distances, and fluctuating piracy levels (which are tied to actual player activity) all contribute to the supply-and-demand calculations underpinning the economy.
We plan to re-open the game next Friday - May 4th. From now until then, we are offering substantially reduced pre-release subscriptions. The game will remain free to play, but many of the more advanced gameplay features will only be available to subscribers.
Thank you for all your support over the past 2 years.. :-)
Sam,
Stephan
-----------
Core Developers, Darkwind.
www.dark-wind.com
Here's some new screenshots..
Speedealer's autoduelling academy.. combat 101: don't get caught out in the open when there's missile launchers around
Gateway Truckstop, an important trading hub on the edge of the Badlands region towards the centre of Evan, our game's continent
You thought arena combats were nasty? Just wait until you get into an out-of-town rumble..
Yeah, we're RPGers, we just love complicated combat systems and critical hits tables
Attacked by Pirates at the Gates of Somerset Townwww.dark-wind.com
About the author
#2
And another one to Tim Aste for providing all the ruins we needed to fill our terrains, I would have appreciated a few more personally, but well... next time? ;-)
Thanks again to the community, this is definitively one of the best motivator an indie can have.
Stephan
04/26/2007 (3:13 pm)
I would like to add a very special thanks to Todd Pickens and Alan James for their support.And another one to Tim Aste for providing all the ruins we needed to fill our terrains, I would have appreciated a few more personally, but well... next time? ;-)
Thanks again to the community, this is definitively one of the best motivator an indie can have.
Stephan
Torque Owner Eric Forhan