Constructor and Torque - Mapping in Style
by John Kabus (BobTheCBuilder) · 04/24/2007 (12:26 am) · 7 comments

Well the big news this month is the release of Constructor, the interior BSP-style editor based on and designed for the Torque family of game engines (and compatible with any engine that supports map files).
Constructor was released for free to help make the Torque art pipeline even more complete, and to make sure the latest Torque interior features, like static meshes, smooth shading, and TGE style in-editor wysiwyg lighting, are available to the entire Torque community.

I'm very excited to see Constructor out in the wild - the project represents a large effort by everyone on the Constructor team, and having the community using, extending, and creating awesome tutorials for it feels great.
Recently we wrapped up development on Constructor updates, which (lighting-wise) fix a few bugs and add better TGEA support. Updates were also added to TGE to round-out in-editor Constructor lighting support, like smooth interior shading and static mesh lighting (both dynamic and static).
All-in-all it was an awesome release,
-John Kabus
Synapse Gaming
Bleeding Edge Indie
#2
Good one, and the resulting program was worth waiting for.
04/24/2007 (4:30 am)
true. I was questioning my sanity on April Fools day, and dismissed the rumours immediately after that. However, the notice didn't disappear the day after, so I regained hope. Good one, and the resulting program was worth waiting for.
#3
lol (jk).
Looking forward to TGEA one two.
Here is a silly WarpGate I was playing around with.
04/24/2007 (9:20 am)
Yea that April Fools thing stressed me out man. I think I have PTSD from the Constructor wait and launch.lol (jk).
Looking forward to TGEA one two.
Here is a silly WarpGate I was playing around with.
#4
Awesome warp gate. Man shaders make all the difference in special effects - it's hard to remember life without them.
04/24/2007 (10:11 am)
I agree, the April fools date ended up causing a lot of confusion over the price - but I think it was picked to poke fun at Constructor finally being released. :)Awesome warp gate. Man shaders make all the difference in special effects - it's hard to remember life without them.
#5
04/24/2007 (10:38 am)
Yeah, I'm kinda feeling that warp gate effect too...
#6
04/24/2007 (1:45 pm)
What I want to know is "where are those tutorials"?? I need them. :blush:
#7
-Making Domes
-Complex Arches and Bevels
-Making Arches
-Making Spiral
These are great and easy to follow - if Richard has the time and interest I'd love to see more of these. :)
04/24/2007 (3:23 pm)
Here are some of the community driven tutorials (great work Richard!):-Making Domes
-Complex Arches and Bevels
-Making Arches
-Making Spiral
These are great and easy to follow - if Richard has the time and interest I'd love to see more of these. :)

Torque Owner Leroy Frederick