What a Year its been
by Ian Roach · 04/23/2007 (6:15 am) · 13 comments
Hey guys, been awhile since my last update so thought i would do one now :)
The biggest news i have to share is im now a Dad .

Lily Louise Roach was born on March 19th at 8.52 am . These last 5 weeks have been an amazing time and mum and baby are doing well.
We put up a website for her which we hope will grow over time (feel free to sign the guestbook :) )
Lilys Website
Illumina
For those wondering what ever happened to illumina, the good news is we are not dead :) . Much of my team has since moved onto other projects, however im still slowly getting things back on track.
The biggest change with Illumina is that is now running on TGEA . Thankfully my engine programmer managed to integrate alot of our old features, however there is still alot missing .
The plan with Illumina TGEA is to completely redo all of the existing art assets and also completely redesign the game. Currently however i am using old tge art assets.
The new changes with illumina are:
- Game lobby system (similar to an xbox live network game session)
- Simplified Weapon and Team Spawn System (all done via the lobby before entering the game)
- Integrated MultiGame system (Thanks to Zod for all his work)
- Completely third person (no longer an fps)
- Maps now more arena based.
- Weapon/Item/Powerups now pickups on the map.
- Integration of Ai Enemy and Ai Coop bots

Some movies of it in action (no fancy shaders or effects yet)
www.singlecellgames.com/illuminatgea.avi - <- xvid
www.singlecellgames.com/tinman.avi - <- xvid
AstroTurf
The other game im currently prototyping is tentatively called AstroTurf, with my few weeks timeoff i have managed to help myself learn torquescript more by making a small space game.
My objectives for the game are to turn it into a starfox/mariokart style arcade flyer and shooter .
- Race gametypes as well arena/deathmatch
- various wacky powerups
- arcade flight model
- unique and gorgeous space backdrops
Heres a quick movie i made . Special thanks to Ward De langhe for his free and awesome space skyboxes
www.singlecellgames.com/astroturf.avi - <- xvid
My primary focus is getting illumina up to speed however i would like to expand on Astroturf eventually.
Im looking for Artists/Programmers wanting to help out on either projects so feel free to email me :)
The biggest news i have to share is im now a Dad .

Lily Louise Roach was born on March 19th at 8.52 am . These last 5 weeks have been an amazing time and mum and baby are doing well.
We put up a website for her which we hope will grow over time (feel free to sign the guestbook :) )
Lilys Website
Illumina
For those wondering what ever happened to illumina, the good news is we are not dead :) . Much of my team has since moved onto other projects, however im still slowly getting things back on track.
The biggest change with Illumina is that is now running on TGEA . Thankfully my engine programmer managed to integrate alot of our old features, however there is still alot missing .
The plan with Illumina TGEA is to completely redo all of the existing art assets and also completely redesign the game. Currently however i am using old tge art assets.
The new changes with illumina are:
- Game lobby system (similar to an xbox live network game session)
- Simplified Weapon and Team Spawn System (all done via the lobby before entering the game)
- Integrated MultiGame system (Thanks to Zod for all his work)
- Completely third person (no longer an fps)
- Maps now more arena based.
- Weapon/Item/Powerups now pickups on the map.
- Integration of Ai Enemy and Ai Coop bots

Some movies of it in action (no fancy shaders or effects yet)
www.singlecellgames.com/illuminatgea.avi - <- xvid
www.singlecellgames.com/tinman.avi - <- xvid
AstroTurf
The other game im currently prototyping is tentatively called AstroTurf, with my few weeks timeoff i have managed to help myself learn torquescript more by making a small space game.
My objectives for the game are to turn it into a starfox/mariokart style arcade flyer and shooter .
- Race gametypes as well arena/deathmatch
- various wacky powerups
- arcade flight model
- unique and gorgeous space backdrops
Heres a quick movie i made . Special thanks to Ward De langhe for his free and awesome space skyboxes
www.singlecellgames.com/astroturf.avi - <- xvid
My primary focus is getting illumina up to speed however i would like to expand on Astroturf eventually.
Im looking for Artists/Programmers wanting to help out on either projects so feel free to email me :)
#2

Just thought I would add my favorite pic to your blog since pics are kinda mandatory!
Congratulations! She is so beautiful!
04/23/2007 (7:58 am)

Just thought I would add my favorite pic to your blog since pics are kinda mandatory!
Congratulations! She is so beautiful!
#3
04/23/2007 (8:11 am)
Congrats bruhda.
#4
what prompted this decision? I think you should at least leave in fp view as an option.
04/23/2007 (8:46 am)
"- Completely third person (no longer an fps)"what prompted this decision? I think you should at least leave in fp view as an option.
#5
04/23/2007 (8:57 am)
Congrats! Boy, a lot gg'ers having newborns these pass few months, must be something in the software ;0)
#7
04/23/2007 (11:45 am)
Congrats! Be sure to add a 'disable blood' option so Lily can play too.
#8
04/23/2007 (12:42 pm)
Congrats! She is beautiful!
#9
04/23/2007 (1:30 pm)
Congrats on the Expansion Pack Ian. (the kid)
#10
04/23/2007 (3:06 pm)
Congrats Ian! Great job all around ;)
#11
04/23/2007 (3:30 pm)
Congrats Ian. Welcome to the sleepless nights club! (Hang on, you're a game developer, so you already have a membership!)
#12
04/23/2007 (11:16 pm)
Congrats!
#13
04/24/2007 (1:08 am)
Congrats Ian, both for -and mainly- the baby and the TGEA port.
Torque Owner Chip Lambert
Crusader Games
Beautiful little girl you have there.
My little girl was born 2 days later, and you're right it is amazing :)
Mine has taught me that the human body CAN function on 1 or 2 hours sleep :)