OGDC 2007 Lecture - May 10 at 5pm
by Bob Mitchell · 04/22/2007 (4:54 pm) · 0 comments
My lecture at the Seattle Online Game Developers Conference is at 5pm on Thursday May 10th. ogdc2007.com/agenda.php
Programming an online game consists working on the game and everything but the game. This talk will ignore the first half and explore some of the details about the second. The session will cover patching, chat, persistent messaging, localization, user authentication, billing, customer support tools, logging, monitoring, interactive web extensions, auctions, transfer services, and community tools. The objective is to reveal some of the issues and choices that have to be made when creating an online game. These often overlooked and forgotten features will differentiate your service from the rest of the games.
I hope to see you there.
Programming an online game consists working on the game and everything but the game. This talk will ignore the first half and explore some of the details about the second. The session will cover patching, chat, persistent messaging, localization, user authentication, billing, customer support tools, logging, monitoring, interactive web extensions, auctions, transfer services, and community tools. The objective is to reveal some of the issues and choices that have to be made when creating an online game. These often overlooked and forgotten features will differentiate your service from the rest of the games.
I hope to see you there.
