Game Development Community

game concept from my secret chest...

by Maxim Lyulyukin aka "Robomaniac" · 04/21/2007 (6:07 am) · 5 comments

The game name is "Mechsoul".
This is simple third person arcade with flying character. Gameplay is similar to asteroids and some type of japans arcade games "Ray crisis", "Ray storm" with scrolling 3D backgrounds.
The main concept.
Idea is simple, the mankind at war with their creation - nanobots.
... enemy nanobots
This is very small robots created by humans to help with various things, from healthcare to technical purposes. They become crazy after incident with 2 space freighters fully loaded with nanobots... nanobots was separated and after crash they become one huge mass. From this moment was unexpected thing happens - this "mass" of nanobots become intelligent and faced the world with cold mind of robots and one intention - assimilate any of the matter in this universe...
...Humans is loosing each battle and there is only Sol system now in their hands. Deep in the system on one of the satellites of the Mars there is secret project developing. This project is last hope of the mankind...
...codename "Mechsoul"

Target of this project is creating giant multipurpose mech, that consist from various parts and weapons, but inside filled with nanobots created using antimatter technology (AMNB- AntiMatterNanoBot)... This give him ability to assimilate enemy nanobots while them in small groups and charge himself with more power. Mech able to "feel" enemy nanobots and assimilate them, but only after bigger was divided in small groups. power gained from enemy is used to charge health and super weapons of the mech. mech also have ability to fly or walk.

After first enemy scouts appear in Sol system the game starts. You drive 50% ready mech from the middle of the Sol system and goes from 1 simple objective to another, this is practice. After done prelaunch tests and complete practice(that can be skipped), you start to annihilate your enemy.

First battles begins from outer side of the Sol system, some human space ships helps you to destroy first wave.. After this first levels, your mecha becomes powerful enough to trip over the open space to find enemy "mother mass". At first levels mecha becomes more powerful, cause humans ships him new armor and weapons part and at the end of the "Sol" level you have 100% ready to use mecha with full weapons and armor.

Second part of the game is more hard than first, and have 1 important feature. As you separated from humans and surrounded by enemy you cant have supplies and replacement for destroyed parts and weapons, but as you assimilate more and more enemy nanobots, your AMNB mass becomes more powerful and in the middle of the second stage unexpected thing happens, your AMNB mass becomes intelligent too... Also with this thing you find that many of the new features appears. This features have "offensive" and defensive" effects.. so if player use more "offensive" - than mech becomes more evil and destructive and if player uses "defencive" features, than mecha becomes more kind and have additional features. Every side have their own features and effects, powerful and weak sides. At the end of second part you will have 50% of the first seen mecha and non of human weapons working...

Third part is most hard, because mech approached to "mother mass". The main enemies is spawned by mother mass big chunks of nanobots.. You must survive and wait untill mother mass becomes very close to "critical mass".. After this you can try to destroy it..... But you fail, cause any of the you weapons too weak (good side) or mothermass to fast cure wounds done by your powerful weapons (evil side)... After realising this mech assume his own decision how to destroy mothermass and you will see 2 various ends of the game based on your mech's alignment (evil or good).

if good, than mecha crash into the mothermass and blows up himself and supernova will born in this place.
if evil, than mecha start to assimilate mother mass and becomes black hole star.
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some of my game concepts... that lays deeply in my secret chest of mind...
so am i.. crazy enough to be cyborg...
and here is bonus, trophy taken after fight with my Wacom:
www.robomaniac.fatal.ru/files/grobot12.jpg-------------------


#1
04/22/2007 (8:16 pm)
still no comments... very strange.. o__O... for GG
#2
04/23/2007 (9:15 am)
had to log in 3 times to be able to post a comment here.. perhaps that has something to do with it.

Cool idea. Can't wait to see the models! :-)
#3
05/10/2007 (8:32 am)
hey bud, nice models, i might have something that could possibly interest you, so def get in touch with me @ sam.kozlowski@w-i-m-p.net
#4
06/13/2007 (12:19 pm)
I'm hope this project idea continues. Mechasoul is an acronym-- beyond it's original inception as an electronic music collective out of San Francisco-- that speaks to technology, humanity, dark matter, and invisibility.

The idea, I feel, is bigger than the name itself. Useful ideas are forever.

So let's create something exciting and useful.

Keep me posted.

-Scott Edmonds
#5
02/12/2008 (10:54 am)
Scott Edmonds

sorry for late reply. thanks for info